]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/sandbox/sv_sandbox.qc
Use gender-neutral pronouns when referring to the player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / sandbox / sv_sandbox.qc
index f3bf39f73688280294a597d92db57201767597b4..a31eee2ba49db3dba85272725628fddf4317f344 100644 (file)
@@ -186,7 +186,7 @@ entity sandbox_ObjectSpawn(entity this, float database)
        if(!database)
        {
                // set the object's owner via player UID
-               // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
+               // if the player does not have an UID, the owner cannot be stored and their objects may be edited by anyone
                if(this.crypto_idfp != "")
                        e.crypto_idfp = strzone(this.crypto_idfp);
                else
@@ -498,7 +498,7 @@ MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
                                print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
                                print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
                                print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
-                               print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+                               print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if they have the right to edit it");
                                print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
                                print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
                                print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
@@ -750,7 +750,7 @@ MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
                                {
                                        // update the owner's name
                                        // Do this before checking if you're already the owner and skipping if such, so we
-                                       // also update the player's nickname if he changed it (but has the same player UID)
+                                       // also update the player's nickname if they changed it (but has the same player UID)
                                        if(e.netname != player.netname)
                                        {
                                                strcpy(e.netname, player.netname);