]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc
Use REPLICATE_FIELD for the all replicated cvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / spawn_near_teammate / sv_spawn_near_teammate.qc
index d6afab175160405513e6d6203393669a2aaad76b..c2a3250d8062ed47988623e92de6b8e707690e6b 100644 (file)
@@ -19,8 +19,6 @@ REGISTER_MUTATOR(spawn_near_teammate, expr_evaluate(autocvar_g_spawn_near_teamma
 
 .float msnt_timer;
 
-.float cvar_cl_spawn_near_teammate;
-
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
 {
        if (!teamplay) return;
@@ -96,7 +94,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                        if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && GetResource(it, RES_HEALTH) < autocvar_g_balance_health_regenstable) continue;
                        if (IS_DEAD(it)) continue;
                        if (time < it.msnt_timer) continue;
-                       if (time < it.spawnshieldtime) continue;
+                       if (StatusEffects_active(STATUSEFFECT_SpawnShield, it)) continue;
                        if (weaponLocked(it)) continue;
                        if (it == player) continue;
 
@@ -228,5 +226,3 @@ LABEL(skip)
                */
        }
 }
-
-REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate");