.float msnt_timer;
-.float cvar_cl_spawn_near_teammate;
-
MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
{
if (!teamplay) return;
if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && GetResource(it, RES_HEALTH) < autocvar_g_balance_health_regenstable) continue;
if (IS_DEAD(it)) continue;
if (time < it.msnt_timer) continue;
- if (time < it.spawnshieldtime) continue;
+ if (StatusEffects_active(STATUSEFFECT_SpawnShield, it)) continue;
if (weaponLocked(it)) continue;
if (it == player) continue;
*/
}
}
-
-REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate");