]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/touchexplode/touchexplode.qc
Cleanup common mutators: remove IMPLEMENTATION macro
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / touchexplode / touchexplode.qc
diff --git a/qcsrc/common/mutators/mutator/touchexplode/touchexplode.qc b/qcsrc/common/mutators/mutator/touchexplode/touchexplode.qc
deleted file mode 100644 (file)
index c585e7e..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-#ifdef IMPLEMENTATION
-float autocvar_g_touchexplode_radius;
-float autocvar_g_touchexplode_damage;
-float autocvar_g_touchexplode_edgedamage;
-float autocvar_g_touchexplode_force;
-
-REGISTER_MUTATOR(touchexplode, cvar("g_touchexplode"));
-
-.float touchexplode_time;
-
-void PlayerTouchExplode(entity p1, entity p2)
-{
-       vector org = (p1.origin + p2.origin) * 0.5;
-       org.z += (p1.mins.z + p2.mins.z) * 0.5;
-
-       sound(p1, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
-       Send_Effect(EFFECT_EXPLOSION_SMALL, org, '0 0 0', 1);
-
-       entity e = spawn();
-       setorigin(e, org);
-       RadiusDamage(e, NULL, autocvar_g_touchexplode_damage, autocvar_g_touchexplode_edgedamage, autocvar_g_touchexplode_radius, NULL, NULL, autocvar_g_touchexplode_force, DEATH_TOUCHEXPLODE.m_id, NULL);
-       delete(e);
-}
-
-MUTATOR_HOOKFUNCTION(touchexplode, PlayerPreThink)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(time > player.touchexplode_time)
-       if(!gameover)
-       if(!STAT(FROZEN, player))
-       if(IS_PLAYER(player))
-       if(!IS_DEAD(player))
-       if(!IS_INDEPENDENT_PLAYER(player))
-               FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
-                       if(time > it.touchexplode_time)
-                       if(!STAT(FROZEN, it))
-                       if(!IS_DEAD(it))
-                       if (!IS_INDEPENDENT_PLAYER(it))
-                       if(boxesoverlap(player.absmin, player.absmax, it.absmin, it.absmax))
-                       {
-                               PlayerTouchExplode(player, it);
-                               player.touchexplode_time = it.touchexplode_time = time + 0.2;
-                       }
-               ));
-}
-#endif