if(time >= frag_target.spawnshieldtime &&
frag_target != frag_attacker &&
IS_PLAYER(frag_attacker) &&
- !IS_DEAD(frag_target))
+ !IS_DEAD(frag_target) && !STAT(FROZEN, frag_target))
{
GiveResource(frag_attacker, RES_HEALTH,
autocvar_g_vampire_factor * damage_take);