+++ /dev/null
-#ifdef IMPLEMENTATION
-REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib"));
-
-MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
-{
- entity frag_attacker = M_ARGV(1, entity);
- entity frag_target = M_ARGV(2, entity);
- float damage_take = M_ARGV(4, float);
-
- if(time >= frag_target.spawnshieldtime)
- if(frag_target != frag_attacker)
- if(!IS_DEAD(frag_target))
- {
- frag_attacker.health += bound(0, damage_take, frag_target.health);
- frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
- }
-}
-
-MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Vampire");
-}
-
-MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Vampire");
-}
-#endif