MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float damage_take = M_ARGV(4, float);
+
if(time >= frag_target.spawnshieldtime)
if(frag_target != frag_attacker)
if(!IS_DEAD(frag_target))
frag_attacker.health += bound(0, damage_take, frag_target.health);
frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString)
{
- ret_string = strcat(ret_string, ":Vampire");
- return 0;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Vampire");
}
MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString)
{
- ret_string = strcat(ret_string, ", Vampire");
- return 0;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Vampire");
}
#endif