if(!STAT(FROZEN, thehook.aiment))
if(time >= game_starttime)
if(DIFF_TEAM(thehook.owner, thehook.aiment) || autocvar_g_vampirehook_teamheal)
- if(GetResourceAmount(thehook.aiment, RESOURCE_HEALTH) > 0)
+ if(GetResourceAmount(thehook.aiment, RES_HEALTH) > 0)
if(autocvar_g_vampirehook_damage)
{
thehook.last_dmg = time + autocvar_g_vampirehook_damagerate;
entity targ = ((SAME_TEAM(thehook.owner, thehook.aiment)) ? thehook.aiment : thehook.owner);
// TODO: we can't do this due to an issue with globals and the mutator arguments
//Heal(targ, thehook.owner, autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
- SetResourceAmount(targ, RESOURCE_HEALTH, min(GetResourceAmount(targ, RESOURCE_HEALTH) + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max));
+ SetResourceAmount(targ, RES_HEALTH, min(GetResourceAmount(targ, RES_HEALTH) + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max));
if(dmgent == thehook.owner)
- TakeResource(dmgent, RESOURCE_HEALTH, autocvar_g_vampirehook_damage); // FIXME: friendly fire?!
+ TakeResource(dmgent, RES_HEALTH, autocvar_g_vampirehook_damage); // FIXME: friendly fire?!
}
}