--- /dev/null
+#ifdef IMPLEMENTATION
+REGISTER_MUTATOR(vh, cvar("g_vampirehook"));
+
+bool autocvar_g_vampirehook_teamheal;
+float autocvar_g_vampirehook_damage;
+float autocvar_g_vampirehook_damagerate;
+float autocvar_g_vampirehook_health_steal;
+
+.float last_dmg;
+
+MUTATOR_HOOKFUNCTION(vh, GrappleHookThink)
+{SELFPARAM();
+ entity dmgent = ((SAME_TEAM(self.owner, self.aiment) && autocvar_g_vampirehook_teamheal) ? self.owner : self.aiment);
+
+ if(IS_PLAYER(self.aiment))
+ if(self.last_dmg < time)
+ if(!self.aiment.frozen)
+ if(time >= game_starttime)
+ if(DIFF_TEAM(self.owner, self.aiment) || autocvar_g_vampirehook_teamheal)
+ if(self.aiment.health > 0)
+ if(autocvar_g_vampirehook_damage)
+ {
+ self.last_dmg = time + autocvar_g_vampirehook_damagerate;
+ self.owner.damage_dealt += autocvar_g_vampirehook_damage;
+ Damage(dmgent, self, self.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, self.origin, '0 0 0');
+ if(SAME_TEAM(self.owner, self.aiment))
+ self.aiment.health = min(self.aiment.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+ else
+ self.owner.health = min(self.owner.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+
+ if(dmgent == self.owner)
+ dmgent.health -= autocvar_g_vampirehook_damage; // FIXME: friendly fire?!
+ }
+
+ return false;
+}
+
+#endif