case NADE_TYPE_ICE: return '0 0.5 2';
case NADE_TYPE_TRANSLOCATE: return '1 0.0625 1';
case NADE_TYPE_SPAWN: return '1 0.9 0.06';
- case NADE_TYPE_HEAL: return '1 0 0';
+ case NADE_TYPE_HEAL: return '1 0 0';
case NADE_TYPE_MONSTER: return '1 0.5 0';
}
case PROJECTILE_NADE_ICE_BURN: return NADE_TYPE_ICE;
case PROJECTILE_NADE_TRANSLOCATE: return NADE_TYPE_TRANSLOCATE;
case PROJECTILE_NADE_SPAWN: return NADE_TYPE_SPAWN;
- case PROJECTILE_NADE_HEAL:
- case PROJECTILE_NADE_HEAL_BURN: return NADE_TYPE_HEAL;
+ case PROJECTILE_NADE_HEAL:
+ case PROJECTILE_NADE_HEAL_BURN: return NADE_TYPE_HEAL;
case PROJECTILE_NADE_MONSTER:
case PROJECTILE_NADE_MONSTER_BURN: return NADE_TYPE_MONSTER;
}
case NADE_TYPE_ICE: return (burn) ? PROJECTILE_NADE_ICE_BURN : PROJECTILE_NADE_ICE;
case NADE_TYPE_TRANSLOCATE: return PROJECTILE_NADE_TRANSLOCATE;
case NADE_TYPE_SPAWN: return PROJECTILE_NADE_SPAWN;
- case NADE_TYPE_HEAL: return (burn) ? PROJECTILE_NADE_HEAL_BURN : PROJECTILE_NADE_HEAL;
+ case NADE_TYPE_HEAL: return (burn) ? PROJECTILE_NADE_HEAL_BURN : PROJECTILE_NADE_HEAL;
case NADE_TYPE_MONSTER: return (burn) ? PROJECTILE_NADE_MONSTER_BURN : PROJECTILE_NADE_MONSTER;
}
case PROJECTILE_NADE_ICE_BURN: return "wakizashi_rocket_thrust";
case PROJECTILE_NADE_TRANSLOCATE: return "TR_CRYLINKPLASMA";
case PROJECTILE_NADE_SPAWN: return "nade_yellow";
- case PROJECTILE_NADE_HEAL: return "nade_red";
- case PROJECTILE_NADE_HEAL_BURN: return "nade_red_burn";
+ case PROJECTILE_NADE_HEAL: return "nade_red";
+ case PROJECTILE_NADE_HEAL_BURN: return "nade_red_burn";
case PROJECTILE_NADE_MONSTER: return "nade_red";
case PROJECTILE_NADE_MONSTER_BURN: return "nade_red_burn";
}