#ifndef NADES_H
#define NADES_H
-#if defined(CSQC)
- #include "util-pre.qh"
- #include "../client/sys-pre.qh"
- #include "../dpdefs/csprogsdefs.qc"
- #include "../client/sys-post.qh"
- #include "../client/Defs.qc"
- #include "../dpdefs/keycodes.qc"
- #include "constants.qh"
- #include "stats.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/client.qh"
- #include "playerstats.qh"
- #include "teams.qh"
- #include "util.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "util-pre.qh"
- #include "../server/sys-pre.qh"
- #include "../dpdefs/progsdefs.qc"
- #include "../dpdefs/dpextensions.qc"
- #include "../server/sys-post.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../warpzonelib/server.qh"
- #include "constants.qh"
- #include "stats.qh"
- #include "teams.qh"
- #include "util.qh"
-#endif
+#include "teams.qh"
+
+.float healer_lifetime;
+.float healer_radius;
// use slots 70-100
const int PROJECTILE_NADE = 71;
case PROJECTILE_NADE_MONSTER: return "nade_red";
case PROJECTILE_NADE_MONSTER_BURN: return "nade_red_burn";
}
-
+
return "";
}
+#ifdef SVQC
+float healer_send(entity to, int sf);
+#endif
+
#ifdef CSQC
// misc functions
void ent_healer();
#endif // CSQC
-#endif
\ No newline at end of file
+#endif