+#ifndef NADES_H
+#define NADES_H
+
+#include "teams.qh"
+
+.float healer_lifetime;
+.float healer_radius;
+
// use slots 70-100
const int PROJECTILE_NADE = 71;
const int PROJECTILE_NADE_BURN = 72;
case PROJECTILE_NADE_MONSTER: return "nade_red";
case PROJECTILE_NADE_MONSTER_BURN: return "nade_red_burn";
}
-
+
return "";
}
+#ifdef SVQC
+float healer_send(entity to, int sf);
+#endif
+
#ifdef CSQC
// misc functions
void ent_healer();
#endif // CSQC
+#endif