#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "../client/defs.qh"
- #include "teams.qh"
- #include "util.qh"
- #include "buffs.qh"
- #include "counting.qh"
- #include "weapons/weapons.qh"
- #include "../client/autocvars.qh"
- #include "notifications.qh"
- #include "../client/main.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
#include "../dpdefs/progsdefs.qh"
string selected, remaining = args;
float sel_num = 0;
- for(0;(remaining != "");)
+ for (;(remaining != "");)
{
selected = car(remaining); remaining = cdr(remaining);
int typeId,
int nameid,
string namestring,
- float strnum,
- float flnum,
+ int strnum,
+ int flnum,
/* MSG_ANNCE */
float channel,
string snd,
void Local_Notification_centerprint_generic(
string input, string durcnt,
- float cpid, float f1, float f2)
+ int cpid, float f1, float f2)
{
- string selected;
- float sel_num;
arg_slot[0] = ""; arg_slot[1] = "";
- for(sel_num = 0;(durcnt != "");)
+ for(int sel_num = 0;(durcnt != "");)
{
- selected = car(durcnt); durcnt = cdr(durcnt);
+ string selected = car(durcnt); durcnt = cdr(durcnt);
NOTIF_HIT_MAX(NOTIF_MAX_DURCNT, "Local_Notification_centerprint_generic");
switch(strtolower(selected))
{
}
#endif
-void Local_Notification(float net_type, float net_name, ...count)
+void Local_Notification(int net_type, int net_name, ...count)
{
// check if this should be aborted
if(net_name == NOTIF_ABORT)
// WOVA = Without Variable Arguments
void Local_Notification_WOVA(
- float net_type, float net_name,
+ int net_type, float net_name,
float stringcount, float floatcount,
string s1, string s2, string s3, string s4,
float f1, float f2, float f3, float f4)
#ifdef CSQC
void Read_Notification(float is_new)
{
- float net_type = ReadByte();
- float net_name = ReadShort();
+ int net_type = ReadByte();
+ int net_name = ReadShort();
entity notif;
// 2. Manually handling each separate call on per-usage basis (See old CTF usage of verbose)
entity found_choice;
- #define RECURSE_FROM_CHOICE(ent,action) \
+ #define RECURSE_FROM_CHOICE(ent,action) do { \
if(notif.nent_challow_var && (warmup_stage || (notif.nent_challow_var == 2))) \
{ \
switch(ent.msg_choice_choices[net_name - 1]) \
found_choice.nent_stringcount, \
found_choice.nent_floatcount, \
s1, s2, s3, s4, \
- f1, f2, f3, f4);
+ f1, f2, f3, f4); \
+ } while(0)
switch(broadcast)
{
case NOTIF_ONE_ONLY: // we can potentially save processing power with this broadcast method
{
if(IS_REAL_CLIENT(client))
- { RECURSE_FROM_CHOICE(client, return) }
+ {
+ RECURSE_FROM_CHOICE(client, return);
+ }
break;
}
default:
{
entity to;
FOR_EACH_REALCLIENT(to)
- { if(Notification_ShouldSend(broadcast, to, client))
- { RECURSE_FROM_CHOICE(to, continue) } }
+ {
+ if(Notification_ShouldSend(broadcast, to, client))
+ {
+ RECURSE_FROM_CHOICE(to, continue);
+ }
+ }
break;
}
}