// ================================================
// Unified notification system, written by Samual
-// Last updated: December, 2012
+// Last updated: February, 2013
// ================================================
// main types/groups of notifications
#define MSG_DEATH 4 // "Personal" AND "Global" death messages
#ifndef MENUQC // SERVER AND CLIENT ONLY
-// notification system nullified arguments
-#define NO_STR_ARG ""
-#define NO_FL_ARG -12345
-#define NO_MSG -12345
-
-// field identifiers for Get_Field_Value()
-#define F_NAME 1
-#define F_STRNUM 2
-#define F_FLNUM 3
+#define NO_MSG -12345
// ping of bots defined for extra frag message notification information
#define BOT_PING -1
VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
-/*
- Acquire special information to generate for display in the
- notification from variables networked to the client.
- Macro descriptions:
- PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
- FRAG_PING: show the ping of a player
- FRAG_STATS: show health/armor/ping of a player
- FRAG_POS: show score status and position in the match of a player
- SPREE_CEN: centerprint notif for kill spree/how many kills they have
- SPREE_INF: info notif for kill spree/how many kills they have
- SPREE_END: placed at the end of murder messages to show ending of sprees
- SPREE_LOST: placed at the end of suicide messages to show losing of sprees
- DEATH_TEAM: show the full name of the team a player is switching from
- WEAPON_NAME: return the full name of a weapon from a weaponid
-*/
-
-#ifdef CSQC // CSQC replacements
-string got_commandkey;
-#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
-#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
-#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
-#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
-#define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
-#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
-#define DEATH_TEAM Team_ColoredFullName(f1 - 1)
-#define WEAPON_NAME f1 // weaponorder[f1].netname
-
-#else // SVQC replacements
-#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
-#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
-#define DEATH_TEAM Team_ColoredFullName(f1)
-#define WEAPON_NAME f1 // weaponorder[f1].netname
-#endif
-
-#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
-#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
+#define ARG_BOTH 1
+#define ARG_TRIPLE 2 // also included with hudargs
+#define ARG_CSQC 3
+#define ARG_SVQC 4
+
+#define NOTIF_ARGUMENT_LIST \
+ ARG_CASE(ARG_TRIPLE, "s1", s1) \
+ ARG_CASE(ARG_TRIPLE, "s2", s2) \
+ ARG_CASE(ARG_BOTH, "s3", s3) \
+ ARG_CASE(ARG_BOTH, "s4", s4) \
+ ARG_CASE(ARG_BOTH, "f1", ftos(f1)) \
+ ARG_CASE(ARG_BOTH, "f2", ftos(f2)) \
+ ARG_CASE(ARG_BOTH, "f3", ftos(f3)) \
+ ARG_CASE(ARG_BOTH, "f4", ftos(f4)) \
+ ARG_CASE(ARG_BOTH, "f1p2dec", ftos_decimals(f1/100, 2)) \
+ ARG_CASE(ARG_BOTH, "f2p2dec", ftos_decimals(f2/100, 2)) \
+ ARG_CASE(ARG_CSQC, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
+ ARG_CASE(ARG_CSQC, "frag_ping", ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
+ ARG_CASE(ARG_CSQC, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
+ /*ARG_CASE(ARG_CSQC, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
+ ARG_CASE(ARG_CSQC, "spree_cen", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
+ ARG_CASE(ARG_CSQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
+ ARG_CASE(ARG_CSQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
+ ARG_CASE(ARG_CSQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
+ ARG_CASE(ARG_CSQC, "death_team", Team_ColoredFullName(f1 - 1)) \
+ ARG_CASE(ARG_CSQC, "weapon_name", ftos(f1)) \
+ ARG_CASE(ARG_SVQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
+ ARG_CASE(ARG_SVQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
+ ARG_CASE(ARG_SVQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
+ ARG_CASE(ARG_SVQC, "death_team", Team_ColoredFullName(f1)) \
+ ARG_CASE(ARG_SVQC, "weapon_name", ftos(f1))
+
+entity Get_Notif_Ent(float net_type, float net_name);
+
+string arg_slot[7];
-string Get_Field_Value(float field, float net_type, float net_name); // get the actual name of a notification and return it as a string
void Local_Notification(float net_type, float net_name, ...count);
void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
#ifdef CSQC // CLIENT ONLY
-// NO_CPID normally has a variable value, so we need to check and see
-// whether a notification uses it. If so, cancel out the centerprint ID.
-#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
#define KN_MAX_ENTRIES 10
float kn_index;
#define NOTIF_ANY 5
#define NOTIF_ANY_EXCEPT 6
-.float nent_broadcast;
-.entity nent_client;
-.float nent_net_type;
-.float nent_net_name;
-.float nent_stringcount;
-.float nent_floatcount;
-.string nent_strings[4];
-.float nent_floats[4];
-
-#define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
-#define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
+#define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
+#define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
users to create unique color profiles for their HUD, giving more customization
options to HUD designers and end users who want such a feature.
- Check out the function calls for string CCR(...) and
- string TCR(...) to better understand how these codes work.
+ Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
+ string TCR(...) to better understand how these code replacements work.
Guidlines for notification declaration (please try and follow these):
Specific rules:
MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
#endif
#define MSG_INFO_NOTIFICATIONS \
- MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD("", ""), "", "empty", "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD(s1, f1/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
- MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
- MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD("", ""), "", _("^BG%s^K1 froze themself\n"), "") \
- MSG_INFO_NOTIF(INFO_GODMODE_OFF, 0, 1, f1, XPD("", ""), "", _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
- MSG_INFO_NOTIF(INFO_JOIN_CONNECT, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 connected%s\n"), "") \
- MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
- MSG_INFO_NOTIF(INFO_JOIN_PLAY, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 is now playing\n"), "") \
- MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
- MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
- MSG_INFO_NOTIF(INFO_LMS_NOLIVES, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 has no more lives left\n"), "") \
- MSG_INFO_NOTIF(INFO_LMS_FORFEIT, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 forfeited\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Invisibility has worn off\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Shield has worn off\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Speed has worn off\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Strength has worn off\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You are invisible\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERUP_SHIELD, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Shield surrounds you\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERUP_SPEED, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You are on speed\n"), "") \
- MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
- MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 disconnected\n"), "") \
- MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 was kicked for idling\n"), "") \
- MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
- MSG_INFO_NOTIF(INFO_QUIT_SPECTATE, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 is now spectating\n"), "") \
- MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newfail", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrecordserver", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newtime", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrankyellow", "", "") \
- MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
- MSG_INFO_NOTIF(INFO_SPECTATE_WARNING, 0, 1, f1, XPD("", ""), "", _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
- MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Superweapons have broken down\n"), "") \
- MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You now have a superweapon\n"), "") \
- MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Superweapons have been lost\n"), "") \
- MSG_INFO_NOTIF(INFO_VERSION_BETA, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
- MSG_INFO_NOTIF(INFO_VERSION_OLD, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
- MSG_INFO_NOTIF(INFO_VERSION_OUTDATED, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
- MSG_INFO_NOTIF(INFO_WATERMARK, 1, 0, s1, XPD("", ""), "", _("^F4SVQC Build information: ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
+ /*MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
+ MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, "s2", "", "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, "s1 s2 spree_end", "s1", "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_end", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_end", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_end", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_end", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 switched to the %s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 was moved into the %s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_end", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_end", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_end", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_end", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
+ MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
+ MSG_INFO_NOTIF(INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
+ MSG_INFO_NOTIF(INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
+ MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
+ MSG_INFO_NOTIF(INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
+ MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
+ MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
+ MSG_INFO_NOTIF(INFO_LMS_NOLIVES, 1, 0, "s1", "s1", "", _("^BG%s^F3 has no more lives left\n"), "") \
+ MSG_INFO_NOTIF(INFO_LMS_FORFEIT, 1, 0, "s1", "s1", "", _("^BG%s^F3 forfeited\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY, 0, 0, "", "", "", _("^F2Invisibility has worn off\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD, 0, 0, "", "", "", _("^F2Shield has worn off\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED, 0, 0, "", "", "", _("^F2Speed has worn off\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH, 0, 0, "", "", "", _("^F2Strength has worn off\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY, 0, 0, "", "", "", _("^F2You are invisible\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERUP_SHIELD, 0, 0, "", "", "", _("^F2Shield surrounds you\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERUP_SPEED, 0, 0, "", "", "", _("^F2You are on speed\n"), "") \
+ MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH, 0, 0, "", "", "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
+ MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT, 1, 0, "s1", "s1", "", _("^BG%s^F3 disconnected\n"), "") \
+ MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING, 1, 0, "s1", "s1", "", _("^BG%s^F3 was kicked for idling\n"), "") \
+ MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
+ MSG_INFO_NOTIF(INFO_QUIT_SPECTATE, 1, 0, "s1", "s1", "", _("^BG%s^F3 is now spectating\n"), "") \
+ MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, "s1 s2", "s1", "race_newfail", "", "") \
+ MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "", "") \
+ MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "", "") \
+ MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "", "") \
+ MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
+ MSG_INFO_NOTIF(INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
+ MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN, 0, 0, "", "", "", _("^F2Superweapons have broken down\n"), "") \
+ MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP, 0, 0, "", "", "", _("^F2You now have a superweapon\n"), "") \
+ MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST, 0, 0, "", "", "", _("^F2Superweapons have been lost\n"), "") \
+ MSG_INFO_NOTIF(INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
+ MSG_INFO_NOTIF(INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
+ MSG_INFO_NOTIF(INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
+ MSG_INFO_NOTIF(INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, "s2 s1 spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
#endif
#define MSG_CENTER_NOTIFICATIONS \
- MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), "null", "") \
- MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING, 0, 0, NO_STR_ARG, CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
- MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING, 0, 0, NO_STR_ARG, CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD(s1, s2), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD(s1, PASS_KEY), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
- MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING, 0, 1, NO_STR_ARG, CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
- MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
- MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK, 0, 0, NO_STR_ARG, CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
- MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS, 0, 0, NO_STR_ARG, CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
- MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT, 0, 0, NO_STR_ARG, CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
- MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
- MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
- MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
- MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
- MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD(s1, WEAPON_NAME), NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
+ /*MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, "", NO_CPID, XPD(0, 0), "null", "")*/ \
+ MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
+ MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
+ MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
+ MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
+ MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
+ MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
+ MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
+ MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
+ MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
+ MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
+ MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
+ MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
+ MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
+ MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
+ MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
+ MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
+ MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, "s1 weapon_name", NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
#define MSG_WEAPON_NOTIFICATIONS \
- MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
+ /*MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
#define MSG_DEATH_NOTIFICATIONS \
- MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
+ /*MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
// Initialization/Create Declarations
// ====================================
+#ifndef MENUQC // Menu doesn't need init
+
#define NOTIF_FIRST 1
#define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
-#define CHECK_NOTIFICATION_1(net_type,net_name,check_newline,normal,gentle) \
- if((normal == "") || ((normal == "") && (gentle == ""))) { print(strcat("^1EMPTY NOTIFICATION: ^7net_type = ", net_type, ", net_name = ", VAR_TO_TEXT(net_name), ".\n")); } \
- #if check_newline \
- else \
- { \
- if not(substring(normal, (strlen(normal) - 1), 1) == "\n") { print(strcat("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = ", net_type, ", net_name = ", VAR_TO_TEXT(net_name), ", NORMAL string.\n")); } \
- if(gentle != "") { if not(substring(gentle, (strlen(gentle) - 1), 1) == "\n") { print(strcat("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = ", net_type, ", net_name = ", VAR_TO_TEXT(net_name), ", GENTLE string.\n")); } } \
- } \
- #endif
+var float notif_error = FALSE; // an error has occurred in this specific notification
+var float notif_global_error = FALSE; // an error has occurred in the notification system
-#define CHECK_NOTIFICATION_2(net_type,net_name,infoname,centername) if not(#infoname || #centername) { print(strcat("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = ", net_type, ", net_name = ", VAR_TO_TEXT(net_name), ".\n")); }
-
float NOTIF_INFO_COUNT;
float NOTIF_CENTER_COUNT;
float NOTIF_WEAPON_COUNT;
float NOTIF_DEATH_COUNT;
float NOTIF_CPID_COUNT;
-#define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
- #ifndef MENUQC \
- ADD_AUTOCVAR(name) \
+entity msg_info_notifs[NOTIF_MAX];
+entity msg_center_notifs[NOTIF_MAX];
+entity msg_weapon_notifs[NOTIF_MAX];
+entity msg_death_notifs[NOTIF_MAX];
+
+.float nent_broadcast;
+.entity nent_client;
+.float nent_net_type;
+.float nent_net_name;
+.string nent_strings[4];
+.float nent_floats[4];
+
+.string nent_name;
+.float nent_id;
+.float nent_enabled;
+.entity nent_msginfo;
+.entity nent_msgcenter;
+.float nent_stringcount;
+.float nent_floatcount;
+.string nent_args;
+.string nent_hudargs;
+.string nent_icon;
+.float nent_cpid;
+.string nent_durcnt;
+.string nent_string;
+
+#define NOTIF_MAX_ARGS 7
+#define NOTIF_MAX_HUDARGS 2
+
+// notif.nent_args = strzone(args); \
+// notif.nent_hudargs = strzone(hudargs); \
+// if(durcnt != "") { notif.nent_durcnt = durcnt; } \
+
+string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
+{
+ if(check_newline)
+ if(substring(input, (strlen(input) - 1), 1) != "\n")
+ {
+ print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
+ notif_error = TRUE;
+ return strcat(input, "\n");
+ }
+ return input;
+}
+string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
+{
+ string selected, remaining = args;
+ float sel_num = 0;
+ float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
+
+ for(;(remaining != "");)
+ {
+ selected = car(remaining); remaining = cdr(remaining);
+
+ if(sel_num == maxargs)
+ {
+ print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
+ notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
+ notif_error = TRUE;
+ break;
+ }
+
+ switch(strtolower(selected))
+ {
+ #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
+ NOTIF_ARGUMENT_LIST
+ #undef ARG_CASE
+ default:
+ {
+ print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
+ notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
+ notif_error = TRUE;
+ break;
+ }
+ }
+ }
+
+ return args;
+}
+#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
+
+#define CREATE_NOTIF_ENTITY(type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
+ notif_error = FALSE; \
+ entity notif = spawn(); \
+ msg_##type##_notifs[name - 1] = notif; \
+ notif.classname = "msg_#type#_notification"; \
+ notif.nent_name = strzone(#name); \
+ notif.nent_id = name; \
+ notif.nent_enabled = autocvar_notification_##name; \
+ #if subcalls \
+ #if (infoname == NO_MSG) && (centername == NO_MSG) \
+ print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
+ notif_error = TRUE; \
+ #else \
+ float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
+ #if (infoname != NO_MSG) \
+ notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
+ infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
+ infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
+ #endif \
+ #if (centername != NO_MSG) \
+ notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
+ centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
+ centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
+ #endif \
+ notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
+ notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
+ #endif \
+ #else \
+ notif.nent_stringcount = strnum; \
+ notif.nent_floatcount = flnum; \
+ if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
+ if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
+ if(icon != "") { notif.nent_icon = strzone(icon); } \
+ if(GENTLE) \
+ { \
+ if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
+ else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
+ } \
+ else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
+ if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
#endif \
+ if(notif_error) \
+ { \
+ notif.nent_enabled = FALSE; \
+ notif_global_error = TRUE; \
+ }
+
+
+#define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+ ADD_AUTOCVAR(name) \
float name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
- CHECK_NOTIFICATION_1("MSG_INFO", name, TRUE, normal, gentle) \
+ CREATE_NOTIF_ENTITY(info, name, NO_MSG, NO_MSG, \
+ strnum, flnum, args, hudargs, icon, NO_MSG, NO_MSG, \
+ normal, gentle, 1, 0) \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- #ifndef MENUQC \
- ADD_AUTOCVAR(name) \
- #endif \
+ ADD_AUTOCVAR(name) \
float name; \
float cpid; \
void RegisterNotification_##name() \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
- CHECK_NOTIFICATION_1("MSG_CENTER", name, FALSE, normal, gentle) \
+ CREATE_NOTIF_ENTITY(center, name, NO_MSG, NO_MSG, \
+ strnum, flnum, args, "", "", cpid, durcnt, \
+ normal, gentle, 0, 0) \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
#define MSG_WEAPON_NOTIF(name,infoname,centername) \
- #ifndef MENUQC \
- ADD_AUTOCVAR(name) \
- #endif \
+ ADD_AUTOCVAR(name) \
float name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
- CHECK_NOTIFICATION_2("MSG_WEAPON", name, infoname, centername) \
+ CREATE_NOTIF_ENTITY(weapon, name, infoname, centername, \
+ NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
+ "", "", 0, 1) \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
#define MSG_DEATH_NOTIF(name,infoname,centername) \
- #ifndef MENUQC \
- ADD_AUTOCVAR(name) \
- #endif \
+ ADD_AUTOCVAR(name) \
float name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
- CHECK_NOTIFICATION_2("MSG_DEATH", name, infoname, centername) \
+ CREATE_NOTIF_ENTITY(death, name, infoname, centername, \
+ NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
+ "", "", 0, 1) \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
MSG_CENTER_NOTIFICATIONS
MSG_WEAPON_NOTIFICATIONS
MSG_DEATH_NOTIFICATIONS
+//ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_Done)
#undef MSG_INFO_NOTIF
#undef MSG_CENTER_NOTIF
#undef MSG_WEAPON_NOTIF
#undef MSG_DEATH_NOTIF
+
+#undef ADD_AUTOCVAR
+
+#endif // ifndef MENUQC