self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo
#define movelib_move_simple_gravity(newdir,velo,blendrate) \
- if(self.flags & FL_ONGROUND) movelib_move_simple(newdir,velo,blendrate)
+ if(IS_ONGROUND(self)) movelib_move_simple(newdir,velo,blendrate)
void movelib_brake_simple(float force);