]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/movetypes.qh
Move physics specific stats into the movetype code and out of player movement code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / movetypes.qh
index 46e80fbc3e47aba9df7b2c659fa0ffa1b12eb6a5..4cd184e9ec6de1557665415ecef80d36b5ad5706 100644 (file)
@@ -7,9 +7,44 @@
 #define SET_ONSLICK(s)                                         ((s).flags |= FL_ONSLICK)
 #define UNSET_ONSLICK(s)                                       ((s).flags &= ~FL_ONSLICK)
 
+#define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, NULL)
+#define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP, NULL)
+#define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN, NULL)
+#define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, NULL)
+#define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS, NULL)
+#define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION, NULL)
+#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, NULL)
+
+#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT, NULL)
+#define PHYS_NOSTEP(s)                      STAT(NOSTEP, NULL)
+#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP, NULL)
+#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION, NULL)
+
 #ifdef CSQC
 .float bouncestop;
 .float bouncefactor;
+
+       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE))
+       #define GAMEPLAYFIX_NOGRAVITYONGROUND           (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND))
+       #define GAMEPLAYFIX_Q2AIRACCELERATE             (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE))
+
+       #define PHYS_GRAVITY(s)                     STAT(MOVEVARS_GRAVITY, s)
+       // FIXME: 0 doesn't mean zero gravity
+       #define PHYS_ENTGRAVITY(s)                  STAT(MOVEVARS_ENTGRAVITY, s)
+
+       #define TICRATE                             ticrate
+
+#elif defined(SVQC)
+
+       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
+       #define GAMEPLAYFIX_NOGRAVITYONGROUND           autocvar_sv_gameplayfix_nogravityonground
+       #define GAMEPLAYFIX_Q2AIRACCELERATE             autocvar_sv_gameplayfix_q2airaccelerate
+
+       #define PHYS_GRAVITY(s)                     autocvar_sv_gravity
+       #define PHYS_ENTGRAVITY(s)                  ((s).gravity)
+
+       #define TICRATE sys_frametime
+
 #endif
 
 void set_movetype(entity this, int mt);
@@ -45,7 +80,6 @@ void _Movetype_LinkEdict(entity this, float touch_triggers);
 vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
 void _Movetype_PushEntityTrace(entity this, vector push);
 float _Movetype_PushEntity(entity this, vector push, float failonstartsolid);
-void makevectors_matrix(vector myangles);
 
 void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient);
 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);