]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/player.qc
Implement reverse thrusting with jetpack when crouching (disabled by default)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qc
index 541e9d61e0819c1baa38047ae4ff39d142467a51..2bec587e0494475d93d966aad1139fa8096dc231 100644 (file)
@@ -73,11 +73,11 @@ float IsMoveInDirection(vector mv, float ang) // key mix factor
        return ang > 1 ? 0 : ang < -1 ? 0 : 1 - fabs(ang);
 }
 
-float GeomLerp(float a, float lerp, float b)
+float GeomLerp(float a, float _lerp, float b)
 {
-       return a == 0 ? (lerp < 1 ? 0 : b)
-               : b == 0 ? (lerp > 0 ? 0 : a)
-               : a * pow(fabs(b / a), lerp);
+       return a == 0 ? (_lerp < 1 ? 0 : b)
+               : b == 0 ? (_lerp > 0 ? 0 : a)
+               : a * pow(fabs(b / a), _lerp);
 }
 
 #define unstick_offsets(X) \
@@ -452,11 +452,11 @@ bool PlayerJump(entity this)
        bool doublejump = false;
        float mjumpheight = PHYS_JUMPVELOCITY(this);
 
-       if (MUTATOR_CALLHOOK(PlayerJump, this, doublejump, mjumpheight))
+       if (MUTATOR_CALLHOOK(PlayerJump, this, mjumpheight, doublejump))
                return true;
 
-       doublejump = player_multijump;
-       mjumpheight = player_jumpheight;
+       mjumpheight = M_ARGV(1, float);
+       doublejump = M_ARGV(2, bool);
 
        if (this.waterlevel >= WATERLEVEL_SWIMMING)
        {
@@ -541,7 +541,7 @@ bool PlayerJump(entity this)
        animdecide_setaction(this, ANIMACTION_JUMP, true);
 
        if (autocvar_g_jump_grunt)
-               PlayerSound(this, playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+               PlayerSound(this, playersound_jump, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
 #endif
        return true;
 }
@@ -587,16 +587,18 @@ void CheckWaterJump(entity this)
 void CheckPlayerJump(entity this)
 {
 #ifdef SVQC
-       float was_flying = ITEMS_STAT(this) & IT_USING_JETPACK;
+       bool was_flying = boolean(ITEMS_STAT(this) & IT_USING_JETPACK);
 #endif
        if (JETPACK_JUMP(this) < 2)
                ITEMS_STAT(this) &= ~IT_USING_JETPACK;
 
        if(PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_JETPACK(this))
        {
-               float air_jump = !PlayerJump(this) || player_multijump; // PlayerJump() has important side effects
-               float activate = JETPACK_JUMP(this) && air_jump && PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_JETPACK(this);
-               float has_fuel = !PHYS_JETPACK_FUEL(this) || PHYS_AMMO_FUEL(this) || (ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO);
+               bool playerjump = PlayerJump(this); // required
+
+               bool air_jump = !playerjump || M_ARGV(2, bool);
+               bool activate = JETPACK_JUMP(this) && air_jump && PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_JETPACK(this);
+               bool has_fuel = !PHYS_JETPACK_FUEL(this) || PHYS_AMMO_FUEL(this) || (ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO);
 
                if (!(ITEMS_STAT(this) & ITEM_Jetpack.m_itemid)) { }
                else if (this.jetpack_stopped) { }
@@ -646,15 +648,15 @@ float racecar_angle(float forward, float down)
 
 string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
 .float specialcommand_pos;
-void SpecialCommand()
+void SpecialCommand(entity this)
 {
 #ifdef SVQC
-       if (!CheatImpulse(CHIMPULSE_GIVE_ALL.impulse))
+       if (!CheatImpulse(this, CHIMPULSE_GIVE_ALL.impulse))
                LOG_INFO("A hollow voice says \"Plugh\".\n");
 #endif
 }
 
-float PM_check_specialcommand(entity this, float buttons)
+bool PM_check_specialcommand(entity this, int buttons)
 {
 #ifdef SVQC
        string c;
@@ -681,7 +683,7 @@ float PM_check_specialcommand(entity this, float buttons)
                if (this.specialcommand_pos >= strlen(specialcommand))
                {
                        this.specialcommand_pos = 0;
-                       SpecialCommand();
+                       SpecialCommand(this);
                        return true;
                }
        }
@@ -779,7 +781,8 @@ void PM_check_hitground(entity this)
     entity gs = (trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
        ? GS_FALL_METAL
        : GS_FALL;
-    GlobalSound(this, gs, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+    float vol = ((IS_DUCKED(this)) ? VOL_MUFFLED : VOL_BASE);
+    GlobalSound(this, gs, CH_PLAYER, vol, VOICETYPE_PLAYERSOUND);
 #endif
 }
 
@@ -799,7 +802,7 @@ void PM_Footsteps(entity this)
                entity gs = (trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
                        ? GS_STEP_METAL
                        : GS_STEP;
-               GlobalSound(this, gs, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+               GlobalSound(this, gs, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
        }
 #endif
 }
@@ -1010,11 +1013,15 @@ void PM_jetpack(entity this, float maxspd_mod)
        float a_up = PHYS_JETPACK_ACCEL_UP(this);
        float a_add = PHYS_JETPACK_ANTIGRAVITY(this) * PHYS_GRAVITY(this);
 
+       if(PHYS_JETPACK_REVERSE_THRUST(this) && PHYS_INPUT_BUTTON_CROUCH(self)) { a_up = PHYS_JETPACK_REVERSE_THRUST(this); }
+
        wishvel_x *= a_side;
        wishvel_y *= a_side;
        wishvel_z *= a_up;
        wishvel_z += a_add;
 
+       if(PHYS_JETPACK_REVERSE_THRUST(this) && PHYS_INPUT_BUTTON_CROUCH(self)) { wishvel_z *= -1; }
+
        float best = 0;
        //////////////////////////////////////////////////////////////////////////////////////
        // finding the maximum over all vectors of above form
@@ -1295,10 +1302,6 @@ bool IsFlying(entity this)
        return true;
 }
 
-#ifdef CSQC
-float autocvar_slowmo;
-#endif
-
 void PM_Main(entity this)
 {
        int buttons = PHYS_INPUT_BUTTON_MASK(this);
@@ -1333,8 +1336,8 @@ void PM_Main(entity this)
                if (this.PlayerPhysplug(this))
                        return;
 #elif defined(CSQC)
-       if(autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
-               cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
+       if(hud != HUD_NORMAL)
+               return; // no vehicle prediction (yet)
 #endif
 
 #ifdef SVQC
@@ -1391,7 +1394,7 @@ void PM_Main(entity this)
                return;
 
        // when we get here, disableclientprediction cannot be 2
-       this.disableclientprediction = -1;
+       this.disableclientprediction = 0;
 #endif
 
        viewloc_PlayerPhysics(this);
@@ -1551,13 +1554,10 @@ LABEL(end)
 }
 
 #if defined(SVQC)
-void SV_PlayerPhysics()
+void SV_PlayerPhysics(entity this)
 #elif defined(CSQC)
 void CSQC_ClientMovement_PlayerMove_Frame(entity this)
 #endif
 {
-#ifdef SVQC
-       SELFPARAM();
-#endif
        PM_Main(this);
 }