#include "player.qh"
-#include "../mapobjects/include.qh"
+#include "../mapobjects/_mod.qh"
#include "../viewloc.qh"
#ifdef SVQC
#ifdef SVQC
if (!(ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO))
- this.ammo_fuel -= PHYS_JETPACK_FUEL(this) * dt * fvel * f;
+ TakeResource(this, RESOURCE_FUEL, PHYS_JETPACK_FUEL(this) * dt * fvel * f);
ITEMS_STAT(this) |= IT_USING_JETPACK;