setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
}
}
-#ifdef CSQC
- if (IS_ONGROUND(this) || this.velocity.z <= 0 || PHYS_WATERJUMP_TIME(this) <= 0)
- PHYS_WATERJUMP_TIME(this) = 0;
-#endif
+ _Movetype_CheckWater(this); // needs to be run on the client, might as well use the latest on the server too!
}
void CPM_PM_Aircontrol(entity this, float dt, vector wishdir, float wishspeed)
this.velocity_z = 225;
this.flags |= FL_WATERJUMP;
SET_JUMP_HELD(this);
- #ifdef SVQC
- PHYS_TELEPORT_TIME(this) = time + 2; // safety net
- #elif defined(CSQC)
- PHYS_WATERJUMP_TIME(this) = 2;
- #endif
}
}
}