]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/player.qh
Clear out PHYS_INPUT_TIMELENGTH from most of the physics code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qh
index 252b157cdf0f8dfd9c22d873db7630275c57a796..ae1bd8785586cb792ef18a0e81096b02fca99004 100644 (file)
@@ -3,6 +3,8 @@
 
 // Client/server mappings
 
+.float pm_frametime;
+
 .entity conveyor;
 
 .float race_penalty;
@@ -23,7 +25,7 @@
 .vector v_angle_old;
 .string lastclassname;
 
-.float() PlayerPhysplug;
+.float(entity,float) PlayerPhysplug;
 float AdjustAirAccelQW(float accelqw, float factor);
 
 bool IsFlying(entity a);
@@ -35,6 +37,7 @@ bool IsFlying(entity a);
 #define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN, s)
 #define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, s)
 #define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS, s)
+#define GAMEPLAYFIX_WATERTRANSITION(s) STAT(GAMEPLAYFIX_WATERTRANSITION, s)
 
 #define PHYS_ACCELERATE(s)                  STAT(MOVEVARS_ACCELERATE, s)
 #define PHYS_AIRACCELERATE(s)               STAT(MOVEVARS_AIRACCELERATE, s)
@@ -67,6 +70,7 @@ bool IsFlying(entity a);
 #define PHYS_JETPACK_FUEL(s)                STAT(JETPACK_FUEL, s)
 #define PHYS_JETPACK_MAXSPEED_SIDE(s)       STAT(JETPACK_MAXSPEED_SIDE, s)
 #define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
+#define PHYS_JETPACK_REVERSE_THRUST(s)         STAT(JETPACK_REVERSE_THRUST, s)
 
 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, s)
 #define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP, s)
@@ -155,13 +159,19 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
 
 #define ITEMS_STAT(s)                       ((s).items)
 
+.float teleport_time;
+#define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
+
+.float waterjump_time;
+#define PHYS_WATERJUMP_TIME(s)               ((s).waterjump_time)
+
 #ifdef CSQC
 
+       #define PHYS_FIXANGLE(s) ('0 0 0')
+
        string autocvar_cl_jumpspeedcap_min;
        string autocvar_cl_jumpspeedcap_max;
 
-       noref float pmove_waterjumptime;
-
        const int FL_WATERJUMP = 2048;  // player jumping out of water
        const int FL_JUMPRELEASED = 4096;  // for jump debouncing
 
@@ -172,6 +182,8 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
        .vector movement;
        .vector v_angle;
 
+       .entity hook;
+
 // TODO
        #define IS_CLIENT(s)                        ((s).isplayermodel)
        #define IS_PLAYER(s)                        ((s).isplayermodel)
@@ -183,8 +195,6 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
 
        #define PHYS_GRAVITY(s)                     STAT(MOVEVARS_GRAVITY, s)
 
-       #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
-
        #define TICRATE                             ticrate
 
        #define PHYS_INPUT_ANGLES(s)                input_angles
@@ -233,6 +243,8 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
 
 #elif defined(SVQC)
 
+       #define PHYS_FIXANGLE(s) ((s).fixangle)
+
        bool Physics_Valid(string thecvar);
 
        .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
@@ -242,8 +254,6 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
        .string jumpspeedcap_min;
        .string jumpspeedcap_max;
 
-       #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
-
        #define PHYS_GRAVITY(s)                     autocvar_sv_gravity
 
        #define TICRATE sys_frametime