.float stat_sv_maxspeed;
.float stat_movement_highspeed;
+.float stat_sv_friction_on_land;
+.float stat_sv_friction_slick;
+
.float stat_doublejump;
.float stat_jumpspeedcap_min;
addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
addstat(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, AS_INT, stat_jumpspeedcap_disable_onramps);
+
+ // hacks
+ addstat(STAT_MOVEVARS_FRICTION_ONLAND, AS_FLOAT, stat_sv_friction_on_land);
+ addstat(STAT_MOVEVARS_FRICTION_SLICK, AS_FLOAT, stat_sv_friction_slick);
}
void Physics_UpdateStats(float maxspd_mod)
self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MIN;
self.stat_jumpspeedcap_max = PHYS_JUMPSPEEDCAP_MAX;
self.stat_jumpspeedcap_disable_onramps = PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS;
+
+ self.stat_sv_friction_on_land = PHYS_FRICTION_ONLAND;
+ self.stat_sv_friction_slick = PHYS_FRICTION_SLICK;
}
#endif
PM_Accelerate(wishdir, wishspeed, wishspeed, PHYS_ACCELERATE*maxspd_mod, 1, 0, 0, 0);
}
-void PM_check_jumppad()
-{
-#ifdef CSQC
- entity oldself = self;
-
- for(self = world; (self = find(self, classname, "jumppad")); )
- trigger_push_draw();
-
- self = oldself;
-#endif
-}
-
void PM_jetpack(float maxspd_mod)
{
//makevectors(PHYS_INPUT_ANGLES(self).y * '0 1 0');
float f = vlen(vec2(self.velocity));
if (f > 0)
{
+ float realfriction;
+ trace_dphitq3surfaceflags = 0;
+ tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
// TODO: apply edge friction
// apply ground friction
- f = 1 - PHYS_INPUT_TIMELENGTH * PHYS_FRICTION * ((f < PHYS_STOPSPEED) ? (PHYS_STOPSPEED / f) : 1);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
+ realfriction = PHYS_FRICTION_SLICK;
+ else
+ realfriction = PHYS_FRICTION;
+
+ f = 1 - PHYS_INPUT_TIMELENGTH * realfriction * ((f < PHYS_STOPSPEED) ? (PHYS_STOPSPEED / f) : 1);
f = max(0, f);
self.velocity *= f;
/*
not_allowed_to_move = 1;
#endif
#ifdef SVQC
- if (!autocvar_sv_ready_restart_after_countdown)
- if (time < game_starttime)
- not_allowed_to_move = 1;
+ if (time < game_starttime)
+ not_allowed_to_move = 1;
#endif
if (not_allowed_to_move)
maxspeed_mod = 1;
-#ifdef SVQC
- if (self.in_swamp) {
+ if (self.in_swamp)
maxspeed_mod *= self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
- }
-#endif
// conveyors: first fix velocity
if (self.conveyor.state)
#endif
CheckPlayerJump();
- PM_check_jumppad();
-
if (self.flags & /* FL_WATERJUMP */ 2048)
{
self.velocity_x = self.movedir_x;