]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics.qc
Merge branch 'master' into TimePath/vehicles_cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics.qc
index 410c27131f434abd92cb81b037b3c2c710f18cca..6c0bd616bcfee30c402a41cc118f921946dfe62a 100644 (file)
@@ -1,10 +1,42 @@
 #include "physics.qh"
 #include "triggers/trigger/swamp.qh"
 #include "triggers/trigger/jumppads.qh"
+#include "viewloc.qh"
 
 #ifdef SVQC
 
 #include "../server/miscfunctions.qh"
+#include "triggers/trigger/viewloc.qh"
+
+// client side physics
+bool Physics_Valid(string thecvar)
+{
+       if(!autocvar_g_physics_clientselect) { return false; }
+
+       string l = strcat(" ", autocvar_g_physics_clientselect_options, " ");
+
+       if(strstrofs(l, strcat(" ", thecvar, " "), 0) >= 0)
+               return true;
+
+       return false;
+}
+
+float Physics_ClientOption(entity pl, string option)
+{
+       if(Physics_Valid(pl.cvar_cl_physics))
+       {
+               string var = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
+               if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
+                       return cvar(var);
+       }
+       if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default)
+       {
+               string var = sprintf("g_physics_%s_%s", autocvar_g_physics_clientselect_default, option);
+               if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
+                       return cvar(var);
+       }
+       return cvar(strcat("sv_", option));
+}
 
 void Physics_AddStats()
 {
@@ -52,8 +84,6 @@ void Physics_AddStats()
        addstat(STAT_DOUBLEJUMP, AS_INT, stat_doublejump);
 
        // jump speed caps
-       addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
-       addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
        addstat(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, AS_INT, stat_jumpspeedcap_disable_onramps);
 
        // hacks
@@ -61,6 +91,27 @@ void Physics_AddStats()
        addstat(STAT_MOVEVARS_FRICTION_SLICK, AS_FLOAT, stat_sv_friction_slick);
        addstat(STAT_GAMEPLAYFIX_EASIERWATERJUMP, AS_INT, stat_gameplayfix_easierwaterjump);
 
+       // new properties
+       addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
+       addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
+       addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
+       addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
+       addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
+       addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
+       addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
+       addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
+       addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
+       addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
+       addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
+       addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
+       addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
+       addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
+
        addstat(STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, AS_INT, stat_gameplayfix_upvelocityclearsonground);
 }
 
@@ -75,13 +126,14 @@ void Physics_UpdateStats(float maxspd_mod)
        self.stat_pl_crouch_min = PL_CROUCH_MIN;
        self.stat_pl_crouch_max = PL_CROUCH_MAX;
 
-       self.stat_sv_airaccel_qw = AdjustAirAccelQW(autocvar_sv_airaccel_qw, maxspd_mod);
-       if (autocvar_sv_airstrafeaccel_qw)
-               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(autocvar_sv_airstrafeaccel_qw, maxspd_mod);
+
+       self.stat_sv_airaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airaccel_qw"), maxspd_mod);
+       if(Physics_ClientOption(self, "airstrafeaccel_qw"))
+               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airstrafeaccel_qw"), maxspd_mod);
        else
                self.stat_sv_airstrafeaccel_qw = 0;
-       self.stat_sv_airspeedlimit_nonqw = autocvar_sv_airspeedlimit_nonqw * maxspd_mod;
-       self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspd_mod; // also slow walking
+       self.stat_sv_airspeedlimit_nonqw = Physics_ClientOption(self, "airspeedlimit_nonqw") * maxspd_mod;
+       self.stat_sv_maxspeed = Physics_ClientOption(self, "maxspeed") * maxspd_mod; // also slow walking
        self.stat_movement_highspeed = PHYS_HIGHSPEED; // TODO: remove this!
 
        self.stat_doublejump = PHYS_DOUBLEJUMP;
@@ -93,8 +145,6 @@ void Physics_UpdateStats(float maxspd_mod)
        self.stat_jetpack_maxspeed_up = PHYS_JETPACK_MAXSPEED_UP;
        self.stat_jetpack_fuel = PHYS_JETPACK_FUEL;
 
-       self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MIN;
-       self.stat_jumpspeedcap_max = PHYS_JUMPSPEEDCAP_MAX;
        self.stat_jumpspeedcap_disable_onramps = PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS;
 
        self.stat_sv_friction_on_land = PHYS_FRICTION_ONLAND;
@@ -102,6 +152,29 @@ void Physics_UpdateStats(float maxspd_mod)
 
        self.stat_gameplayfix_easierwaterjump = GAMEPLAYFIX_EASIERWATERJUMP;
 
+
+       // old stats
+       // fix some new settings
+       self.stat_sv_airaccel_qw_stretchfactor = Physics_ClientOption(self, "airaccel_qw_stretchfactor");
+       self.stat_sv_maxairstrafespeed = Physics_ClientOption(self, "maxairstrafespeed");
+       self.stat_sv_maxairspeed = Physics_ClientOption(self, "maxairspeed");
+       self.stat_sv_airstrafeaccelerate = Physics_ClientOption(self, "airstrafeaccelerate");
+       self.stat_sv_warsowbunny_turnaccel = Physics_ClientOption(self, "warsowbunny_turnaccel");
+       self.stat_sv_airaccel_sideways_friction = Physics_ClientOption(self, "airaccel_sideways_friction");
+       self.stat_sv_aircontrol = Physics_ClientOption(self, "aircontrol");
+       self.stat_sv_aircontrol_power = Physics_ClientOption(self, "aircontrol_power");
+       self.stat_sv_aircontrol_penalty = Physics_ClientOption(self, "aircontrol_penalty");
+       self.stat_sv_warsowbunny_airforwardaccel = Physics_ClientOption(self, "warsowbunny_airforwardaccel");
+       self.stat_sv_warsowbunny_topspeed = Physics_ClientOption(self, "warsowbunny_topspeed");
+       self.stat_sv_warsowbunny_accel = Physics_ClientOption(self, "warsowbunny_accel");
+       self.stat_sv_warsowbunny_backtosideratio = Physics_ClientOption(self, "warsowbunny_backtosideratio");
+       self.stat_sv_friction = Physics_ClientOption(self, "friction");
+       self.stat_sv_accelerate = Physics_ClientOption(self, "accelerate");
+       self.stat_sv_stopspeed = Physics_ClientOption(self, "stopspeed");
+       self.stat_sv_airaccelerate = Physics_ClientOption(self, "airaccelerate");
+       self.stat_sv_airstopaccelerate = Physics_ClientOption(self, "airstopaccelerate");
+       self.stat_sv_jumpvelocity = Physics_ClientOption(self, "jumpvelocity");
+
        self.stat_gameplayfix_upvelocityclearsonground = UPWARD_VELOCITY_CLEARS_ONGROUND;
 }
 #endif
@@ -329,7 +402,7 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
        if (k <= 0)
                return;
 
-       k *= bound(0, wishspeed / PHYS_MAXAIRSPEED, 1);
+       k *= bound(0, wishspeed / PHYS_MAXAIRSPEED(self), 1);
 
        float zspeed = self.velocity_z;
        self.velocity_z = 0;
@@ -480,12 +553,12 @@ bool PlayerJump (void)
        bool doublejump = false;
        float mjumpheight = PHYS_JUMPVELOCITY;
 
-       player_multijump = doublejump;
-       player_jumpheight = mjumpheight;
 #ifdef SVQC
-       if (MUTATOR_CALLHOOK(PlayerJump))
+       if (MUTATOR_CALLHOOK(PlayerJump, doublejump, mjumpheight))
 #elif defined(CSQC)
-       if(PM_multijump_checkjump())
+       player_multijump = doublejump;
+       player_jumpheight = mjumpheight;
+       if (PM_multijump_checkjump())
 #endif
                return true;
 
@@ -525,22 +598,22 @@ bool PlayerJump (void)
        // velocity bounds.  Final velocity is bound between (jumpheight *
        // min + jumpheight) and (jumpheight * max + jumpheight);
 
-       if(PHYS_JUMPSPEEDCAP_MIN)
+       if(PHYS_JUMPSPEEDCAP_MIN != "")
        {
-               float minjumpspeed = mjumpheight * PHYS_JUMPSPEEDCAP_MIN;
+               float minjumpspeed = mjumpheight * stof(PHYS_JUMPSPEEDCAP_MIN);
 
                if (self.velocity_z < minjumpspeed)
                        mjumpheight += minjumpspeed - self.velocity_z;
        }
 
-       if(PHYS_JUMPSPEEDCAP_MAX)
+       if(PHYS_JUMPSPEEDCAP_MAX != "")
        {
                // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
 
                if (!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS))
                {
-                       float maxjumpspeed = mjumpheight * PHYS_JUMPSPEEDCAP_MAX;
+                       float maxjumpspeed = mjumpheight * stof(PHYS_JUMPSPEEDCAP_MAX);
 
                        if (self.velocity_z > maxjumpspeed)
                                mjumpheight -= self.velocity_z - maxjumpspeed;
@@ -636,7 +709,7 @@ void CheckPlayerJump()
                float activate = JETPACK_JUMP(self) && air_jump && PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_JETPACK(self);
                float has_fuel = !PHYS_JETPACK_FUEL || PHYS_AMMO_FUEL(self) || ITEMS_STAT(self) & IT_UNLIMITED_WEAPON_AMMO;
 
-               if (!(ITEMS_STAT(self) & IT_JETPACK)) { }
+               if (!(ITEMS_STAT(self) & ITEM_Jetpack.m_itemid)) { }
                else if (self.jetpack_stopped) { }
                else if (!has_fuel)
                {
@@ -1010,7 +1083,9 @@ void PM_check_spider(void)
        if (time >= self.spider_slowness)
                return;
        PHYS_MAXSPEED(self) *= 0.5; // half speed while slow from spider
-       self.stat_sv_airspeedlimit_nonqw *= 0.5;
+       PHYS_MAXAIRSPEED(self) *= 0.5;
+       PHYS_AIRSPEEDLIMIT_NONQW(self) *= 0.5;
+       PHYS_AIRSTRAFEACCELERATE(self) *= 0.5;
 #endif
 }
 
@@ -1118,7 +1193,7 @@ void PM_check_vortex(void)
 #ifdef SVQC
        // WEAPONTODO
        float xyspeed = vlen(vec2(self.velocity));
-       if (self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
+       if (self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
        {
                // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
                xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed));
@@ -1293,7 +1368,7 @@ void PM_jetpack(float maxspd_mod)
        vector wishvel = v_forward * self.movement_x
                                        + v_right * self.movement_y;
        // add remaining speed as Z component
-       float maxairspd = PHYS_MAXAIRSPEED * max(1, maxspd_mod);
+       float maxairspd = PHYS_MAXAIRSPEED(self) * max(1, maxspd_mod);
        // fix speedhacks :P
        wishvel = normalize(wishvel) * min(1, vlen(wishvel) / maxairspd);
        // add the unused velocity as up component
@@ -1502,7 +1577,7 @@ void PM_air(float buttons_prev, float maxspd_mod)
        if (pmove_waterjumptime <= 0)
 #endif
        {
-               float maxairspd = PHYS_MAXAIRSPEED * min(maxspd_mod, 1);
+               float maxairspd = PHYS_MAXAIRSPEED(self) * min(maxspd_mod, 1);
 
                // apply air speed limit
                float airaccelqw = PHYS_AIRACCEL_QW(self);
@@ -1531,9 +1606,9 @@ void PM_air(float buttons_prev, float maxspd_mod)
                // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
                float strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
                if (PHYS_MAXAIRSTRAFESPEED)
-                       wishspeed = min(wishspeed, GeomLerp(PHYS_MAXAIRSPEED*maxspd_mod, strafity, PHYS_MAXAIRSTRAFESPEED*maxspd_mod));
-               if (PHYS_AIRSTRAFEACCELERATE)
-                       airaccel = GeomLerp(airaccel, strafity, PHYS_AIRSTRAFEACCELERATE*maxspd_mod);
+                       wishspeed = min(wishspeed, GeomLerp(PHYS_MAXAIRSPEED(self)*maxspd_mod, strafity, PHYS_MAXAIRSTRAFESPEED*maxspd_mod));
+               if (PHYS_AIRSTRAFEACCELERATE(self))
+                       airaccel = GeomLerp(airaccel, strafity, PHYS_AIRSTRAFEACCELERATE(self)*maxspd_mod);
                if (PHYS_AIRSTRAFEACCEL_QW(self))
                        airaccelqw =
                (((strafity > 0.5 ? PHYS_AIRSTRAFEACCEL_QW(self) : PHYS_AIRACCEL_QW(self)) >= 0) ? +1 : -1)
@@ -1685,6 +1760,8 @@ void PM_Main()
        self.disableclientprediction = 0;
 #endif
 
+       viewloc_PlayerPhysics();
+
        PM_check_spider();
 
        PM_check_frozen();
@@ -1741,7 +1818,7 @@ void PM_Main()
                maxspeed_mod = self.spectatorspeed;
        }
 
-       float spd = max(PHYS_MAXSPEED(self), PHYS_MAXAIRSPEED) * maxspeed_mod;
+       float spd = max(PHYS_MAXSPEED(self), PHYS_MAXAIRSPEED(self)) * maxspeed_mod;
        if(self.speed != spd)
        {
                self.speed = spd;
@@ -1751,6 +1828,17 @@ void PM_Main()
                stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
                stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
        }
+
+       if(self.stat_jumpspeedcap_min != PHYS_JUMPSPEEDCAP_MIN)
+       {
+               self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MIN;
+               stuffcmd(self, strcat("cl_jumpspeedcap_min ", PHYS_JUMPSPEEDCAP_MIN, "\n"));
+       }
+       if(self.stat_jumpspeedcap_max != PHYS_JUMPSPEEDCAP_MAX)
+       {
+               self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MAX;
+               stuffcmd(self, strcat("cl_jumpspeedcap_max ", PHYS_JUMPSPEEDCAP_MAX, "\n"));
+       }
 #endif
 
        if(PHYS_DEAD(self))
@@ -1797,7 +1885,7 @@ void PM_Main()
                RaceCarPhysics();
 #endif
 
-       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS(self) & BUFF_FLIGHT))
+       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS_STAT(self) & BUFF_FLIGHT.m_itemid))
                PM_fly(maxspeed_mod);
 
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)