#elif defined(SVQC)
#include "constants.qh"
#include "util.qh"
- #include "weapons/all.qh"
+ #include <common/weapons/all.qh>
#include "../server/weapons/accuracy.qh"
#include "../server/defs.qh"
#include "playerstats.qh"
{
#define ACCMAC(suffix, field) \
PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", it.netname, suffix), p.accuracy.(field[i-1]));
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
ACCMAC("hit", accuracy_hit)
ACCMAC("fired", accuracy_fired)
ACCMAC("cnt-hit", accuracy_cnt_hit)
ACCMAC("cnt-fired", accuracy_cnt_fired)
ACCMAC("frags", accuracy_frags)
- ));
+ });
#undef ACCMAC
}
PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
if(teamplay) { PlayerScore_TeamStats(); }
- entity p;
- FOR_EACH_CLIENT(p)
- {
+ FOREACH_CLIENT(true, {
// add personal score rank
- PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
+ PS_GR_P_ADDVAL(it, PLAYERSTATS_RANK, it.score_dummyfield);
// scoreboard data
- if(p.scoreboard_pos)
+ if(it.scoreboard_pos)
{
// scoreboard is valid!
- PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+ PS_GR_P_ADDVAL(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
// add scoreboard position
- PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+ PS_GR_P_ADDVAL(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
// add scoreboard data
- PlayerScore_PlayerStats(p);
+ PlayerScore_PlayerStats(it);
// if the match ended normally, add winning info
if(finished)
{
- PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
- PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
+ PS_GR_P_ADDVAL(it, PLAYERSTATS_WINS, it.winning);
+ PS_GR_P_ADDVAL(it, PLAYERSTATS_MATCHES, 1);
}
}
// collect final player information
- PlayerStats_GameReport_FinalizePlayer(p);
- }
+ PlayerStats_GameReport_FinalizePlayer(it);
+ });
if(autocvar_g_playerstats_gamereport_uri != "")
{
PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
// accuracy stats
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ FOREACH(Weapons, it != WEP_Null, {
PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
- ));
+ });
PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
// server has this disabled, kill the DB and set status to idle
if(PS_B_IN_DB >= 0)
{
- entity player;
-
db_close(PS_B_IN_DB);
PS_B_IN_DB = -1;
- FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
}
}
}