]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/playerstats.qh
Merge branch 'martin-t/whoosh' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qh
index bf3d4f2d764cb14e6a2a2cfb9e8d659f981940c9..d27dd0ed1f775038bb904e57327876a84d45314d 100644 (file)
@@ -1,3 +1,31 @@
+#pragma once
+
+#ifdef SVQC
+//float PS_PM_IN_DB = -1;   // playerstats_prematch_in_db      // db for info COLLECTED at the beginning of a match
+int PS_GR_OUT_DB = -1;  // playerstats_gamereport_out_db   // db of info SENT at the end of a match
+//float PS_GR_IN_DB = -1;   // playerstats_gamereport_in_db    // db for info COLLECTED at the end of a match
+int PS_B_IN_DB = -1;    // playerstats_playerbasic_in_db   // db for info COLLECTED for basic player info (ELO)
+#endif
+
+#ifdef MENUQC
+int PS_D_IN_DB = -1; // playerstats_playerdetail_in_db  // db for info COLLECTED for detailed player profile display
+#endif
+
+#ifdef SVQC
+//string PS_PM_IN_EVL;   // playerstats_prematch_in_events_last
+string PS_GR_OUT_TL;   // playerstats_gamereport_out_teams_last
+string PS_GR_OUT_PL;   // playerstats_gamereport_out_players_last
+string PS_GR_OUT_EVL;  // playerstats_gamereport_out_events_last
+//string PS_GR_IN_PL;    // playerstats_gamereport_in_players_last
+//string PS_GR_IN_EVL;   // playerstats_gamereport_in_events_last
+//string PS_B_IN_PL;     // playerstats_playerbasic_in_players_last
+//string PS_B_IN_EVL;    // playerstats_playerbasic_in_events_last
+#endif
+
+#ifdef MENUQC
+string PS_D_IN_EVL; // playerstats_playerdetail_in_events_last
+#endif
+
 #ifdef SVQC
 
 // time the player was alive and kicking
@@ -12,6 +40,7 @@ const string PLAYERSTATS_SCOREBOARD_POS = "scoreboardpos";
 
 const string PLAYERSTATS_TOTAL = "total-";
 const string PLAYERSTATS_SCOREBOARD = "scoreboard-";
+const string PLAYERSTATS_ANTICHEAT = "anticheat-";
 
 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3";
 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5";
@@ -25,57 +54,65 @@ const string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood";
 const string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim";
 
 // delay map switch until this is set
-float playerstats_waitforme;
+bool PlayerStats_GameReport_DelayMapVote;
 
 // call at initialization
-void PlayerStats_Init();
+void PlayerStats_GameReport_Init();
 
 // add a new player
-void PlayerStats_AddPlayer(entity e);
+void PlayerStats_GameReport_AddPlayer(entity e);
 
 // add a new team
-void PlayerStats_AddTeam(float t);
+void PlayerStats_GameReport_AddTeam(float t);
 
 // add a new event
-void PlayerStats_AddEvent(string event_id);
+void PlayerStats_GameReport_AddEvent(string event_id);
 
 // call on each event to track, or at player disconnect OR match end for "global stuff"
-float PlayerStats_Event(entity e, string event_id, float value);
-
-// add a team score
-float PlayerStats_TeamScore(float t, string event_id, float value);
-
-// call at game over
-void PlayerStats_Shutdown(); // send stats to the server
+#define PlayerStats_GameReport_Event_Player(ent, eventid, val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
+#define PlayerStats_GameReport_Event_Team(team, eventid, val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
+float PlayerStats_GameReport_Event(string prefix, string event_id, float value);
 
-void PlayerStats_Accuracy(entity p);
+void PlayerStats_GameReport_Accuracy(entity p);
 
 // call this whenever a player leaves
-void PlayerStats_AddGlobalInfo(entity p);
+void PlayerStats_GameReport_FinalizePlayer(entity p);
 
 // call this at the end of the match
-void PlayerStats_EndMatch(float finished);
-
-#endif //SVQC
-
+void PlayerStats_GameReport(float finished);
 
+void PlayerStats_GameReport_Handler(entity fh, entity pass, float status);
 
+.string playerstats_id;
 
-//// WIP -zykure /////////////////////////////////////////////////////
+//string autocvar_g_playerstats_uri;
 
+string autocvar_g_playerstats_gamereport_ladder;
+string autocvar_g_playerstats_gamereport_uri = "http://stats.xonotic.org/stats/submit";
 
-const string playerinfo_uri = "http://localhost:6543"; // FIXME
+const float PS_B_STATUS_ERROR = -2;
+const float PS_B_STATUS_IDLE = -1;
+const float PS_B_STATUS_WAITING = 0;
+const float PS_B_STATUS_RECEIVED = 1;
+const float PS_B_STATUS_UPDATING = 2;
+.float playerstats_basicstatus;
+string autocvar_g_playerstats_playerbasic_uri = "http://stats.xonotic.org";
 
-string PlayerInfo_GetItem(entity e, string item_id);
-string PlayerInfo_GetItemLocal(string item_id);
-
-void PlayerInfo_Init();
-#ifdef SVQC
-void PlayerInfo_Basic(entity p);
-#endif
+void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest);
+void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer);
+void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status);
+#endif //SVQC
 #ifdef MENUQC
-void PlayerInfo_Details();
-#endif
-#ifdef CSQC
-//void PlayerInfo_Details();
+float PS_D_NEXTUPDATETIME;
+float PS_D_LASTGAMECOUNT;
+const float PS_D_STATUS_ERROR = -2;
+const float PS_D_STATUS_IDLE = -1;
+const float PS_D_STATUS_WAITING = 0;
+const float PS_D_STATUS_RECEIVED = 1;
+float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
+string autocvar_g_playerstats_playerdetail_uri = "http://stats.xonotic.org/player/me";
+float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
+void PlayerStats_PlayerDetail();
+void PlayerStats_PlayerDetail_CheckUpdate();
+void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status);
 #endif