REPLICATE_FIELD(float, cvar_cl_autotaunt);
REPLICATE_FIELD(bool, cvar_cl_clippedspectating);
REPLICATE_FIELD(bool, cvar_cl_cts_noautoswitch);
-REPLICATE_FIELD(int, cvar_cl_gunalign);
REPLICATE_FIELD(float, cvar_cl_handicap);
REPLICATE_FIELD(bool, cvar_cl_jetpack_jump);
REPLICATE_FIELD(bool, cvar_cl_movement_track_canjump);
REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name");
REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
+#ifdef SVQC
+REPLICATE_APPLYCHANGE("cl_allow_uidtracking", { PlayerStats_GameReport_AddPlayer(this); });
+#endif
REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
REPLICATE(cvar_cl_handicap, float, "cl_handicap");
REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");