--- /dev/null
+#ifndef SOUNDS_ALL_H
+#define SOUNDS_ALL_H
+
+#include "../teams.qh"
+
+// Play all sounds via sound7, for access to the extra channels.
+// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
+#ifdef SVQC
+ #define _sound(e, c, s, v, a) do { \
+ entity __e = e; \
+ if (!sound_allowed(MSG_BROADCAST, __e)) break; \
+ sound7(__e, c, s, v, a, 0, 0); \
+ } while (0)
+#else
+ #define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
+#endif
+#define sound(e, c, s, v, a) _sound(e, c, s.sound_str(), v, a)
+// Used in places where a string is required
+#define SND(id) (SND_##id.sound_str())
+
+REGISTRY(Sounds, 128)
+REGISTER_REGISTRY(RegisterSounds)
+
+CLASS(Sound, Object)
+ ATTRIB(Sound, m_id, int, 0)
+ ATTRIB(Sound, sound_str, string(), func_null)
+ CONSTRUCTOR(Sound, string() path)
+ {
+ CONSTRUCT(Sound);
+ this.sound_str = path;
+ }
+ METHOD(Sound, sound_precache, void(entity this)) {
+ string s = this.sound_str();
+ if (s && s != "" && !fexists(strcat("sound/", s))) {
+ LOG_WARNINGF("Missing sound: \"%s\"\n", s);
+ return;
+ }
+ LOG_TRACEF("precache_sound(\"%s\")\n", s);
+ precache_sound(s);
+ }
+ENDCLASS(Sound)
+
+#define SOUND(name, path) \
+ string SND_##name##_get() { return path; } \
+ REGISTER(RegisterSounds, SND, Sounds, Sounds_COUNT, name, m_id, NEW(Sound, SND_##name##_get))
+
+STATIC_INIT(RegisterSounds_precache) {
+ FOREACH(Sounds, true, LAMBDA({
+ it.sound_precache(it);
+ }));
+}
+
+SOUND(Null, "misc/null.wav");
+#include "all.inc"
+
+#endif