const float VOL_BASE = 0.7;
const float VOL_BASEVOICE = 1.0;
+const float VOL_MUFFLED = 0.35;
// Play all sounds via sound7, for access to the extra channels.
// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
TC(Sound, this);
string s = Sound_fixpath(this);
if (!s) return;
- LOG_DEBUGF("precache_sound(\"%s\")\n", s);
+ profile(sprintf("precache_sound(\"%s\")\n", s));
precache_sound(s);
}
ENDCLASS(Sound)