#ifndef SOUNDS_H
#define SOUNDS_H
+// Play all sounds via sound7, for access to the extra channels.
+// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
+#ifdef SVQC
+ #define _sound(e, c, s, v, a) do { \
+ entity __e = e; \
+ if (!sound_allowed(MSG_BROADCAST, __e)) break; \
+ sound7(__e, c, s, v, a, 0, 0); \
+ } while (0)
+#else
+ #define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
+#endif
+#define sound(e, c, s, v, a) _sound(e, c, s.sound_str(), v, a)
+// Used in places where a string is required
#define SND(id) (SND_##id.sound_str())
void RegisterSounds();