void ClientState_detach(entity this)
{
+ accuracy_free(this); // TODO: needs to be before CS() is deleted!
delete(CS(this));
this._cs = NULL;
anticheat_report_to_eventlog(this);
playerdemo_shutdown(this);
entcs_detach(this);
- accuracy_free(this);
ClientData_Detach(this);
PlayerScore_Detach(this);
}