]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Merge branch 'master' into morphed/hagar
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 87741a66e53eb55aed7679ce06e5c9505dd32ef5..0bb3ac1742e0e0991f9f90b5694fb17ef7b4b0ae 100644 (file)
@@ -479,7 +479,7 @@ void Item_Think()
 }
 
 bool Item_ItemsTime_SpectatorOnly(GameItem it);
-bool Item_ItemsTime_Allow(GameItem it, WepSet _weapons);
+bool Item_ItemsTime_Allow(GameItem it);
 float Item_ItemsTime_UpdateTime(entity e, float t);
 void Item_ItemsTime_SetTime(entity e, float t);
 void Item_ItemsTime_SetTimesForAllPlayers();
@@ -496,7 +496,7 @@ void Item_Respawn ()
                sound (self, CH_TRIGGER, SND_ITEMRESPAWN, VOL_BASE, ATTEN_NORM);        // play respawn sound
        setorigin (self, self.origin);
 
-    if (Item_ItemsTime_Allow(self.itemdef, self.weapons))
+    if (Item_ItemsTime_Allow(self.itemdef) || self.weapons & WEPSET_SUPERWEAPONS)
        {
                float t = Item_ItemsTime_UpdateTime(self, 0);
                Item_ItemsTime_SetTime(self, t);
@@ -582,7 +582,7 @@ void Item_RespawnThink()
 
 void Item_ScheduleRespawnIn(entity e, float t)
 {
-       if (Item_ItemsTime_Allow(e.itemdef, e.weapons))
+       if (Item_ItemsTime_Allow(e.itemdef) || e.weapons & WEPSET_SUPERWEAPONS)
        {
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
@@ -856,33 +856,38 @@ void Item_Reset_self() { SELFPARAM(); Item_Reset(this); }
 
 void Item_FindTeam()
 {SELFPARAM();
-       entity head, e;
+       entity e;
 
        if(self.effects & EF_NODRAW)
        {
                // marker for item team search
                LOG_TRACE("Initializing item team ", ftos(self.team), "\n");
                RandomSelection_Init();
-               for(head = world; (head = findfloat(head, team, self.team)); )
-               if(head.flags & FL_ITEM)
-               if(head.classname != "item_flag_team" && head.classname != "item_key_team")
-                       RandomSelection_Add(head, 0, string_null, head.cnt, 0);
+               FOREACH_ENTITY_FLOAT(team, self.team,
+               {
+                       if(it.flags & FL_ITEM)
+                       if(it.classname != "item_flag_team" && it.classname != "item_key_team")
+                               RandomSelection_Add(it, 0, string_null, it.cnt, 0);
+               });
+
                e = RandomSelection_chosen_ent;
                e.state = 0;
                Item_Show(e, 1);
 
-               for(head = world; (head = findfloat(head, team, self.team)); )
-               if(head.flags & FL_ITEM)
-               if(head.classname != "item_flag_team" && head.classname != "item_key_team")
+               FOREACH_ENTITY_FLOAT(team, self.team,
                {
-                       if(head != e)
+                       if(it.flags & FL_ITEM)
+                       if(it.classname != "item_flag_team" && it.classname != "item_key_team")
                        {
-                               // make it a non-spawned item
-                               Item_Show(head, -1);
-                               head.state = 1; // state 1 = initially hidden item
+                               if(it != e)
+                               {
+                                       // make it non-spawned
+                                       Item_Show(it, -1);
+                                       it.state = 1; // state 1 = initially hidden item, apparently
+                               }
+                               it.effects &= ~EF_NODRAW;
                        }
-                       head.effects &= ~EF_NODRAW;
-               }
+               });
 
                Item_Reset(self);
        }
@@ -1605,19 +1610,19 @@ float GiveWeapon(entity e, float wpn, float op, float val)
        return (v0 != v1);
 }
 
-void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string snd_decr)
+void GiveSound(entity e, float v0, float v1, float t, Sound snd_incr, Sound snd_decr)
 {
        if(v1 == v0)
                return;
        if(v1 <= v0 - t)
        {
-               if(snd_decr != "")
-                       _sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM);
+               if(snd_decr != NULL)
+                       sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM);
        }
        else if(v0 >= v0 + t)
        {
-               if(snd_incr != "")
-                       _sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM);
+               if(snd_incr != NULL)
+                       sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -1775,26 +1780,26 @@ float GiveItems(entity e, float beginarg, float endarg)
                op = OP_SET;
        }
 
-       POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND(ITEMPICKUP), string_null);
-       POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND(POWERUP), SND(POWEROFF));
-       POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND(POWERUP), SND(POWEROFF));
-       POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND(ITEMPICKUP), string_null);
+       POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND_POWERUP, SND_POWEROFF);
+       POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND_POWERUP, SND_POWEROFF);
+       POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND_ITEMPICKUP, SND_Null);
        FOREACH(Weapons, it != WEP_Null, LAMBDA(
-               POSTGIVE_WEAPON(e, it, SND(WEAPONPICKUP), string_null);
+               POSTGIVE_WEAPON(e, it, SND_WEAPONPICKUP, SND_Null);
                if(!(save_weapons & (it.m_wepset)))
                        if(e.weapons & (it.m_wepset))
                                it.wr_init(it);
        ));
-       POSTGIVE_VALUE(e, strength_finished, 1, SND(POWERUP), SND(POWEROFF));
-       POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", SND(POWEROFF));
-       POSTGIVE_VALUE(e, ammo_nails, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_cells, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_plasma, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_shells, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_rockets, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(ARMOR25), string_null);
-       POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(MEGAHEALTH), string_null);
+       POSTGIVE_VALUE(e, strength_finished, 1, SND_POWERUP, SND_POWEROFF);
+       POSTGIVE_VALUE(e, invincible_finished, 1, SND_Shield, SND_POWEROFF);
+       POSTGIVE_VALUE(e, ammo_nails, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_cells, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_plasma, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_shells, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_rockets, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_ARMOR25, SND_Null);
+       POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
        if(e.superweapons_finished <= 0)
                if(self.weapons & WEPSET_SUPERWEAPONS)