if(self.waypointsprite_attached)
{
- setself(self.waypointsprite_attached);
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- if(self.waypointsprite_visible_for_player(it))
+ if(self.waypointsprite_attached.waypointsprite_visible_for_player(self.waypointsprite_attached, it, it))
{
msg_entity = it;
soundto(MSG_ONE, this, CH_TRIGGER, SND(ITEMRESPAWNCOUNTDOWN), VOL_BASE, ATTEN_NORM); // play respawn sound
}
});
- setself(this);
WaypointSprite_Ping(self.waypointsprite_attached);
//WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count);