]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Cleanse the touch functions of the other evil
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index a0255d7d61d7dcf9bdb195bd52cf0603debd2d88..2ab3d61919682c5613e952e2453b3bd964a5f911 100644 (file)
@@ -761,7 +761,7 @@ LABEL(skip)
        return 1;
 }
 
-void Item_Touch(entity this)
+void Item_Touch(entity this, entity toucher)
 {
 
        // remove the item if it's currnetly in a NODROP brush or hits a NOIMPACT surface (such as sky)
@@ -774,21 +774,21 @@ void Item_Touch(entity this)
                }
        }
 
-       if(!(other.flags & FL_PICKUPITEMS)
-       || STAT(FROZEN, other)
-       || IS_DEAD(other)
+       if(!(toucher.flags & FL_PICKUPITEMS)
+       || STAT(FROZEN, toucher)
+       || IS_DEAD(toucher)
        || (this.solid != SOLID_TRIGGER)
-       || (this.owner == other)
+       || (this.owner == toucher)
        || (time < this.item_spawnshieldtime)
        ) { return; }
 
-       switch (MUTATOR_CALLHOOK(ItemTouch, this, other))
+       switch (MUTATOR_CALLHOOK(ItemTouch, this, toucher))
        {
                case MUT_ITEMTOUCH_RETURN: { return; }
-               case MUT_ITEMTOUCH_PICKUP: { other = M_ARGV(1, entity); goto pickup; }
+               case MUT_ITEMTOUCH_PICKUP: { toucher = M_ARGV(1, entity); goto pickup; }
        }
 
-       other = M_ARGV(1, entity);
+       toucher = M_ARGV(1, entity);
 
        if (this.classname == "droppedweapon")
        {
@@ -797,7 +797,7 @@ void Item_Touch(entity this)
                this.superweapons_finished = max(0, this.superweapons_finished - time);
        }
        entity it = this.itemdef;
-       bool gave = ITEM_HANDLE(Pickup, it, this, other);
+       bool gave = ITEM_HANDLE(Pickup, it, this, toucher);
        if (!gave)
        {
                if (this.classname == "droppedweapon")
@@ -812,10 +812,10 @@ void Item_Touch(entity this)
 
 LABEL(pickup)
 
-       other.last_pickup = time;
+       toucher.last_pickup = time;
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
-       _sound (other, (this.itemdef.instanceOfPowerup ? CH_TRIGGER_SINGLE : CH_TRIGGER), (this.item_pickupsound ? this.item_pickupsound : Sound_fixpath(this.item_pickupsound_ent)), VOL_BASE, ATTEN_NORM);
+       _sound (toucher, (this.itemdef.instanceOfPowerup ? CH_TRIGGER_SINGLE : CH_TRIGGER), (this.item_pickupsound ? this.item_pickupsound : Sound_fixpath(this.item_pickupsound_ent)), VOL_BASE, ATTEN_NORM);
 
        if (this.classname == "droppedweapon")
                remove (this);
@@ -825,15 +825,15 @@ LABEL(pickup)
                if(this.team)
                {
                        RandomSelection_Init();
-                       for(entity head = NULL; (head = findfloat(head, team, this.team)); )
+                       FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
                        {
-                               if(head.flags & FL_ITEM)
-                               if(head.classname != "item_flag_team" && head.classname != "item_key_team")
+                               if(it.team == this.team)
+                               if(it.classname != "item_flag_team" && it.classname != "item_key_team")
                                {
-                                       Item_Show(head, -1);
-                                       RandomSelection_Add(head, 0, string_null, head.cnt, 0);
+                                       Item_Show(it, -1);
+                                       RandomSelection_Add(it, 0, string_null, it.cnt, 0);
                                }
-                       }
+                       });
                        e = RandomSelection_chosen_ent;
 
                }
@@ -1421,11 +1421,9 @@ spawnfunc(item_quad) { this.classname = "item_strength";spawnfunc_item_strength(
 
 void target_items_use(entity this, entity actor, entity trigger)
 {
-       other = trigger; // TODO
-
        if(actor.classname == "droppedweapon")
        {
-               EXACTTRIGGER_TOUCH;
+               EXACTTRIGGER_TOUCH(this, trigger);
                remove(actor);
                return;
        }
@@ -1436,7 +1434,7 @@ void target_items_use(entity this, entity actor, entity trigger)
                return;
        if(trigger.solid == SOLID_TRIGGER)
        {
-               EXACTTRIGGER_TOUCH;
+               EXACTTRIGGER_TOUCH(this, trigger);
        }
 
        FOREACH_ENTITY_ENT(enemy, actor,