-#ifndef T_ITEMS_H
-#define T_ITEMS_H
+#pragma once
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
#ifdef CSQC
+bool autocvar_cl_items_nofade;
float autocvar_cl_animate_items = 1;
float autocvar_cl_ghost_items = 0.45;
vector autocvar_cl_ghost_items_color = '-1 -1 -1';
float Item_GiveTo(entity item, entity player);
-void Item_Touch(entity this);
+void Item_Touch(entity this, entity toucher);
void Item_Reset(entity this);
float GiveItems(entity e, float beginarg, float endarg);
#endif
-#endif