-#ifndef T_ITEMS_H
-#define T_ITEMS_H
+#pragma once
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
void Item_Show (entity e, float mode);
-void Item_Respawn ();
+void Item_Respawn (entity this);
-void Item_RespawnCountdown ();
+void Item_RespawnCountdown(entity this);
void Item_ScheduleRespawnIn(entity e, float t);
void Item_ScheduleRespawn(entity e);
float Item_GiveTo(entity item, entity player);
-void Item_Touch();
+void Item_Touch(entity this, entity toucher);
void Item_Reset(entity this);
void _StartItem(entity this, entity def, float defaultrespawntime, float defaultrespawntimejitter);
-void target_items_use ();
-
float GiveWeapon(entity e, float wpn, float op, float val);
float GiveBit(entity e, .float fld, float bit, float op, float val);
float GiveItems(entity e, float beginarg, float endarg);
#endif
-#endif