#include <server/defs.qh>
#endif
-/// \brief Unconditional maximum amount of items the player can have.
-const int ITEM_COUNT_HARD_LIMIT = 999;
+/// \brief Unconditional maximum amount of resources the player can have.
+const int RESOURCE_AMOUNT_HARD_LIMIT = 999;
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
const float ITEM_RESPAWN_TICKS = 10;
-#define ITEM_RESPAWNTIME(i) ((i).respawntime + crandom() * (i).respawntimejitter)
- // range: respawntime - respawntimejitter .. respawntime + respawntimejitter
#define ITEM_RESPAWNTIME_INITIAL(i) (ITEM_RESPAWN_TICKS + random() * ((i).respawntime + (i).respawntimejitter - ITEM_RESPAWN_TICKS))
// range: 10 .. respawntime + respawntimejitter