#ifdef SVQC
.float height;
void func_bobbing_controller_think()
-{
+{SELFPARAM();
vector v;
self.nextthink = time + 0.1;
dmg : Do this mutch dmg every .dmgtime intervall when blocked
dmgtime : See above.
*/
-void spawnfunc_func_bobbing()
+spawnfunc(func_bobbing)
{
entity controller;
if (self.noise != "")
return;
// wait for targets to spawn
- controller = spawn();
- controller.classname = "func_bobbing_controller";
+ controller = new(func_bobbing_controller);
controller.owner = self;
controller.nextthink = time + 1;
controller.think = func_bobbing_controller_think;