void conveyor_init(entity this)
{
this.draw = conveyor_draw;
+ IL_PUSH(g_drawables, this);
this.drawmask = MASK_NORMAL;
- this.move_movetype = MOVETYPE_NONE;
+ set_movetype(this, MOVETYPE_NONE);
this.model = "";
this.solid = SOLID_TRIGGER;
this.move_time = time;