precache_sound(self.noise3);
self.blocked = door_blocked;
- self.use1 = door_use;
+ self.use = door_use;
if(self.dmg && (self.message == ""))
self.message = "was squished";
this.trigger_touch = door_touch;
this.draw = door_draw;
this.drawmask = MASK_NORMAL;
- this.use1 = door_use;
+ this.use = door_use;
LinkDoors(this);