}
}
+.float door_finished;
/*
================
{SELFPARAM();
if (!IS_PLAYER(other))
return;
- if (self.owner.attack_finished_single > time)
+ if (self.owner.door_finished > time)
return;
- self.owner.attack_finished_single = time + 2;
+ self.owner.door_finished = time + 2;
#ifdef SVQC
if (!(self.owner.dmg) && (self.owner.message != ""))
#endif
return;
- if (time < self.attack_finished_single)
+ if (time < self.door_finished)
return;
// check if door is locked
if (!door_check_keys(self, other))
return;
- self.attack_finished_single = time + 1;
+ self.door_finished = time + 1;
activator = other;