trigger.owner = self;
#ifdef SVQC
settouch(trigger, door_trigger_touch);
-#elif defined(CSQC)
- trigger.trigger_touch = door_trigger_touch;
- trigger.draw = trigger_draw_generic;
- trigger.drawmask = MASK_NORMAL;
#endif
setsize (trigger, t1 - '60 60 8', t2 + '60 60 8');
#elif defined(CSQC)
-void door_draw(entity this)
-{
- Movetype_Physics_NoMatchServer(this);
-
- trigger_draw_generic(this);
-}
-
NET_HANDLE(ENT_CLIENT_DOOR, bool isnew)
{
int sf = ReadByte();
this.solid = SOLID_BSP;
this.movetype = MOVETYPE_PUSH;
- this.trigger_touch = door_touch;
- this.draw = door_draw;
- this.drawmask = MASK_NORMAL;
this.use = door_use;
LinkDoors(this);