+#include "door_secret.qh"
#ifdef SVQC
void fd_secret_move1(entity this);
void fd_secret_move2(entity this);
string message_save;
this.health = 10000;
+ if(!this.bot_attack)
+ IL_PUSH(g_bot_targets, this);
this.bot_attack = true;
// exit if still moving around...