//self.model = "null";
}
-void spawnfunc_func_ladder()
-{SELFPARAM();
+spawnfunc(func_ladder)
+{
self.mdl = self.model;
EXACTTRIGGER_INIT;
self.touch = func_ladder_touch;
func_ladder_link();
}
-void spawnfunc_func_water()
-{SELFPARAM();
+spawnfunc(func_water)
+{
self.mdl = self.model;
EXACTTRIGGER_INIT;
self.touch = func_ladder_touch;