-void func_ladder_touch()
+REGISTER_NET_LINKED(ENT_CLIENT_LADDER)
+
+void func_ladder_touch(entity this)
{
#ifdef SVQC
if (!other.iscreature)
return;
- if (other.vehicle_flags & VHF_ISVEHICLE)
+ if(IS_VEHICLE(other))
return;
-#endif
-#ifdef CSQC
- if(other.classname != "csqcmodel")
+#elif defined(CSQC)
+ if(!other.isplayermodel)
return;
#endif
EXACTTRIGGER_TOUCH;
other.ladder_time = time + 0.1;
- other.ladder_entity = self;
+ other.ladder_entity = this;
}
#ifdef SVQC
-float func_ladder_send(entity to, float sf)
+bool func_ladder_send(entity this, entity to, int sf)
{
- WriteByte(MSG_ENTITY, ENT_CLIENT_LADDER);
-
- WriteString(MSG_ENTITY, self.classname);
- WriteByte(MSG_ENTITY, self.warpzone_isboxy);
- WriteByte(MSG_ENTITY, self.skin);
- WriteByte(MSG_ENTITY, self.speed);
- WriteByte(MSG_ENTITY, self.scale);
- WriteCoord(MSG_ENTITY, self.origin_x);
- WriteCoord(MSG_ENTITY, self.origin_y);
- WriteCoord(MSG_ENTITY, self.origin_z);
-
- WriteCoord(MSG_ENTITY, self.mins_x);
- WriteCoord(MSG_ENTITY, self.mins_y);
- WriteCoord(MSG_ENTITY, self.mins_z);
- WriteCoord(MSG_ENTITY, self.maxs_x);
- WriteCoord(MSG_ENTITY, self.maxs_y);
- WriteCoord(MSG_ENTITY, self.maxs_z);
-
- WriteCoord(MSG_ENTITY, self.movedir_x);
- WriteCoord(MSG_ENTITY, self.movedir_y);
- WriteCoord(MSG_ENTITY, self.movedir_z);
-
- WriteCoord(MSG_ENTITY, self.angles_x);
- WriteCoord(MSG_ENTITY, self.angles_y);
- WriteCoord(MSG_ENTITY, self.angles_z);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_LADDER);
+
+ WriteString(MSG_ENTITY, this.classname);
+ WriteByte(MSG_ENTITY, this.skin);
+ WriteCoord(MSG_ENTITY, this.speed);
+
+ trigger_common_write(this, false);
return true;
}
-void func_ladder_link()
+void func_ladder_link(entity this)
{
- Net_LinkEntity(self, false, 0, func_ladder_send);
+ trigger_link(this, func_ladder_send);
+ //this.model = "null";
}
-void spawnfunc_func_ladder()
+void func_ladder_init(entity this)
{
- EXACTTRIGGER_INIT;
- self.touch = func_ladder_touch;
+ settouch(this, func_ladder_touch);
- func_ladder_link();
+ trigger_init(this);
+ func_ladder_link(this);
}
-void spawnfunc_func_water()
+spawnfunc(func_ladder)
{
- EXACTTRIGGER_INIT;
- self.touch = func_ladder_touch;
+ func_ladder_init(this);
+}
- func_ladder_link();
+spawnfunc(func_water)
+{
+ func_ladder_init(this);
}
#elif defined(CSQC)
.float speed;
-void ent_func_ladder()
+void func_ladder_remove(entity this)
{
- self.classname = strzone(ReadString());
- self.warpzone_isboxy = ReadByte();
- self.skin = ReadByte();
- self.speed = ReadByte();
- self.scale = ReadByte();
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
- setorigin(self, self.origin);
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
- setsize(self, self.mins, self.maxs);
- self.movedir_x = ReadCoord();
- self.movedir_y = ReadCoord();
- self.movedir_z = ReadCoord();
- self.angles_x = ReadCoord();
- self.angles_y = ReadCoord();
- self.angles_z = ReadCoord();
-
- self.solid = SOLID_TRIGGER;
- self.draw = trigger_draw_generic;
- self.trigger_touch = func_ladder_touch;
- self.drawmask = MASK_NORMAL;
- self.move_time = time;
+ if(this.classname) { strunzone(this.classname); }
+ this.classname = string_null;
+}
+
+NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
+{
+ this.classname = strzone(ReadString());
+ this.skin = ReadByte();
+ this.speed = ReadCoord();
+
+ trigger_common_read(this, false);
+
+ this.solid = SOLID_TRIGGER;
+ settouch(this, func_ladder_touch);
+ this.drawmask = MASK_NORMAL;
+ this.move_time = time;
+ this.entremove = func_ladder_remove;
+
+ return true;
}
#endif