#ifdef SVQC
.float freq;
void func_pendulum_controller_think()
-{
+{SELFPARAM();
float v;
self.nextthink = time + 0.1;
}
}
-void spawnfunc_func_pendulum()
+spawnfunc(func_pendulum)
{
entity controller;
if (self.noise != "")
self.cnt = self.angles_z;
// wait for targets to spawn
- controller = spawn();
- controller.classname = "func_pendulum_controller";
+ controller = new(func_pendulum_controller);
controller.owner = self;
controller.nextthink = time + 1;
controller.think = func_pendulum_controller_think;