+++ /dev/null
-#include "plat.qh"
-REGISTER_NET_LINKED(ENT_CLIENT_PLAT)
-
-#ifdef SVQC
-void plat_link(entity this);
-
-void plat_delayedinit(entity this)
-{
- plat_link(this);
- plat_spawn_inside_trigger(this); // the "start moving" trigger
-}
-
-float plat_send(entity this, entity to, float sf)
-{
- WriteHeader(MSG_ENTITY, ENT_CLIENT_PLAT);
- WriteByte(MSG_ENTITY, sf);
-
- if(sf & SF_TRIGGER_INIT)
- {
- WriteByte(MSG_ENTITY, this.platmovetype_start);
- WriteByte(MSG_ENTITY, this.platmovetype_turn);
- WriteByte(MSG_ENTITY, this.platmovetype_end);
- WriteByte(MSG_ENTITY, this.spawnflags);
-
- WriteString(MSG_ENTITY, this.model);
-
- trigger_common_write(this, true);
-
- WriteVector(MSG_ENTITY, this.pos1);
- WriteVector(MSG_ENTITY, this.pos2);
-
- WriteVector(MSG_ENTITY, this.size);
-
- WriteAngle(MSG_ENTITY, this.mangle_x);
- WriteAngle(MSG_ENTITY, this.mangle_y);
- WriteAngle(MSG_ENTITY, this.mangle_z);
-
- WriteShort(MSG_ENTITY, this.speed);
- WriteShort(MSG_ENTITY, this.height);
- WriteByte(MSG_ENTITY, this.lip);
- WriteByte(MSG_ENTITY, this.state);
-
- WriteShort(MSG_ENTITY, this.dmg);
- }
-
- if(sf & SF_TRIGGER_RESET)
- {
- // used on client
- }
-
- return true;
-}
-
-void plat_link(entity this)
-{
- //Net_LinkEntity(this, 0, false, plat_send);
-}
-
-spawnfunc(func_plat)
-{
- if (this.spawnflags & CRUSH)
- {
- this.dmg = 10000;
- }
-
- if (this.dmg && (this.message == ""))
- {
- this.message = "was squished";
- }
- if (this.dmg && (this.message2 == ""))
- {
- this.message2 = "was squished by";
- }
-
- if (this.sounds == 1)
- {
- this.noise = "plats/plat1.wav";
- this.noise1 = "plats/plat2.wav";
- }
-
- if (this.sounds == 2)
- {
- this.noise = "plats/medplat1.wav";
- this.noise1 = "plats/medplat2.wav";
- }
-
- // WARNING: backwards compatibility because people don't use already existing fields :(
- if (this.sound1)
- this.noise = this.sound1;
- if (this.sound2)
- this.noise1 = this.sound2;
-
- if(this.noise && this.noise != "")
- {
- precache_sound(this.noise);
- }
- if(this.noise1 && this.noise1 != "")
- {
- precache_sound(this.noise1);
- }
-
- this.mangle = this.angles;
- this.angles = '0 0 0';
-
- this.classname = "plat";
- if (!InitMovingBrushTrigger(this))
- return;
- this.effects |= EF_LOWPRECISION;
- setsize (this, this.mins , this.maxs);
-
- setblocked(this, plat_crush);
-
- if (!this.speed) this.speed = 150;
- if (!this.lip) this.lip = 16;
- if (!this.height) this.height = this.size.z - this.lip;
-
- this.pos1 = this.origin;
- this.pos2 = this.origin;
- this.pos2_z = this.origin.z - this.height;
-
- this.reset = plat_reset;
- this.reset(this);
-
- InitializeEntity(this, plat_delayedinit, INITPRIO_FINDTARGET);
-}
-#elif defined(CSQC)
-void plat_draw(entity this)
-{
- Movetype_Physics_NoMatchServer(this);
- //Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
-}
-
-NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
-{
- float sf = ReadByte();
-
- if(sf & SF_TRIGGER_INIT)
- {
- this.platmovetype_start = ReadByte();
- this.platmovetype_turn = ReadByte();
- this.platmovetype_end = ReadByte();
- this.spawnflags = ReadByte();
-
- this.model = strzone(ReadString());
- _setmodel(this, this.model);
-
- trigger_common_read(this, true);
-
- this.pos1 = ReadVector();
- this.pos2 = ReadVector();
-
- this.size = ReadVector();
-
- this.mangle_x = ReadAngle();
- this.mangle_y = ReadAngle();
- this.mangle_z = ReadAngle();
-
- this.speed = ReadShort();
- this.height = ReadShort();
- this.lip = ReadByte();
- this.state = ReadByte();
-
- this.dmg = ReadShort();
-
- this.classname = "plat";
- this.solid = SOLID_BSP;
- set_movetype(this, MOVETYPE_PUSH);
- this.drawmask = MASK_NORMAL;
- this.draw = plat_draw;
- if (isnew) IL_PUSH(g_drawables, this);
- this.use = plat_use;
- this.entremove = trigger_remove_generic;
-
- plat_reset(this); // also called here
-
- set_movetype(this, MOVETYPE_PUSH);
- this.move_time = time;
-
- plat_spawn_inside_trigger(this);
- }
-
- if(sf & SF_TRIGGER_RESET)
- {
- plat_reset(this);
-
- this.move_time = time;
- }
- return true;
-}
-#endif