plat_reset(this); // also called here
this.move_movetype = MOVETYPE_PUSH;
- this.move_origin = this.origin;
- this.move_angles = this.angles;
this.move_time = time;
plat_spawn_inside_trigger(this);
{
plat_reset(this);
- this.move_origin = this.origin;
- this.move_angles = this.angles;
this.move_time = time;
}
return true;