+#include "plat.qh"
REGISTER_NET_LINKED(ENT_CLIENT_PLAT)
#ifdef SVQC
-void plat_link();
+void plat_link(entity this);
-void plat_delayedinit()
+void plat_delayedinit(entity this)
{
- plat_link();
- plat_spawn_inside_trigger(); // the "start moving" trigger
+ plat_link(this);
+ plat_spawn_inside_trigger(this); // the "start moving" trigger
}
-float plat_send(entity to, float sf)
-{SELFPARAM();
+float plat_send(entity this, entity to, float sf)
+{
WriteHeader(MSG_ENTITY, ENT_CLIENT_PLAT);
WriteByte(MSG_ENTITY, sf);
if(sf & SF_TRIGGER_INIT)
{
- WriteByte(MSG_ENTITY, self.platmovetype_start);
- WriteByte(MSG_ENTITY, self.platmovetype_turn);
- WriteByte(MSG_ENTITY, self.platmovetype_end);
- WriteByte(MSG_ENTITY, self.spawnflags);
+ WriteByte(MSG_ENTITY, this.platmovetype_start);
+ WriteByte(MSG_ENTITY, this.platmovetype_turn);
+ WriteByte(MSG_ENTITY, this.platmovetype_end);
+ WriteByte(MSG_ENTITY, this.spawnflags);
- WriteString(MSG_ENTITY, self.model);
+ WriteString(MSG_ENTITY, this.model);
- trigger_common_write(true);
+ trigger_common_write(this, true);
- WriteCoord(MSG_ENTITY, self.pos1_x);
- WriteCoord(MSG_ENTITY, self.pos1_y);
- WriteCoord(MSG_ENTITY, self.pos1_z);
- WriteCoord(MSG_ENTITY, self.pos2_x);
- WriteCoord(MSG_ENTITY, self.pos2_y);
- WriteCoord(MSG_ENTITY, self.pos2_z);
+ WriteCoord(MSG_ENTITY, this.pos1_x);
+ WriteCoord(MSG_ENTITY, this.pos1_y);
+ WriteCoord(MSG_ENTITY, this.pos1_z);
+ WriteCoord(MSG_ENTITY, this.pos2_x);
+ WriteCoord(MSG_ENTITY, this.pos2_y);
+ WriteCoord(MSG_ENTITY, this.pos2_z);
- WriteCoord(MSG_ENTITY, self.size_x);
- WriteCoord(MSG_ENTITY, self.size_y);
- WriteCoord(MSG_ENTITY, self.size_z);
+ WriteCoord(MSG_ENTITY, this.size_x);
+ WriteCoord(MSG_ENTITY, this.size_y);
+ WriteCoord(MSG_ENTITY, this.size_z);
- WriteAngle(MSG_ENTITY, self.mangle_x);
- WriteAngle(MSG_ENTITY, self.mangle_y);
- WriteAngle(MSG_ENTITY, self.mangle_z);
+ WriteAngle(MSG_ENTITY, this.mangle_x);
+ WriteAngle(MSG_ENTITY, this.mangle_y);
+ WriteAngle(MSG_ENTITY, this.mangle_z);
- WriteShort(MSG_ENTITY, self.speed);
- WriteShort(MSG_ENTITY, self.height);
- WriteByte(MSG_ENTITY, self.lip);
- WriteByte(MSG_ENTITY, self.state);
+ WriteShort(MSG_ENTITY, this.speed);
+ WriteShort(MSG_ENTITY, this.height);
+ WriteByte(MSG_ENTITY, this.lip);
+ WriteByte(MSG_ENTITY, this.state);
- WriteShort(MSG_ENTITY, self.dmg);
+ WriteShort(MSG_ENTITY, this.dmg);
}
if(sf & SF_TRIGGER_RESET)
return true;
}
-void plat_link()
+void plat_link(entity this)
{
- //Net_LinkEntity(self, 0, false, plat_send);
+ //Net_LinkEntity(this, 0, false, plat_send);
}
spawnfunc(func_plat)
this.angles = '0 0 0';
this.classname = "plat";
- if (!InitMovingBrushTrigger())
+ if (!InitMovingBrushTrigger(this))
return;
this.effects |= EF_LOWPRECISION;
setsize (this, this.mins , this.maxs);
- this.blocked = plat_crush;
+ setblocked(this, plat_crush);
if (!this.speed) this.speed = 150;
if (!this.lip) this.lip = 16;
this.model = strzone(ReadString());
_setmodel(this, this.model);
- trigger_common_read(true);
+ trigger_common_read(this, true);
this.pos1_x = ReadCoord();
this.pos1_y = ReadCoord();
this.classname = "plat";
this.solid = SOLID_BSP;
- this.movetype = MOVETYPE_PUSH;
+ set_movetype(this, MOVETYPE_PUSH);
this.drawmask = MASK_NORMAL;
this.draw = plat_draw;
+ if (isnew) IL_PUSH(g_drawables, this);
this.use = plat_use;
this.entremove = trigger_remove_generic;
plat_reset(this); // also called here
- this.move_movetype = MOVETYPE_PUSH;
- this.move_origin = this.origin;
- this.move_angles = this.angles;
+ set_movetype(this, MOVETYPE_PUSH);
this.move_time = time;
- plat_spawn_inside_trigger();
+ plat_spawn_inside_trigger(this);
}
if(sf & SF_TRIGGER_RESET)
{
plat_reset(this);
- this.move_origin = this.origin;
- this.move_angles = this.angles;
this.move_time = time;
}
return true;