+#include "plat.qh"
+REGISTER_NET_LINKED(ENT_CLIENT_PLAT)
+
#ifdef SVQC
-void plat_link();
+void plat_link(entity this);
-void plat_delayedinit()
+void plat_delayedinit(entity this)
{
- plat_link();
- plat_spawn_inside_trigger(); // the "start moving" trigger
+ plat_link(this);
+ plat_spawn_inside_trigger(this); // the "start moving" trigger
}
-float plat_send(entity to, float sf)
-{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_PLAT);
+float plat_send(entity this, entity to, float sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_PLAT);
WriteByte(MSG_ENTITY, sf);
if(sf & SF_TRIGGER_INIT)
{
- WriteByte(MSG_ENTITY, self.platmovetype_start);
- WriteByte(MSG_ENTITY, self.platmovetype_turn);
- WriteByte(MSG_ENTITY, self.platmovetype_end);
- WriteByte(MSG_ENTITY, self.spawnflags);
+ WriteByte(MSG_ENTITY, this.platmovetype_start);
+ WriteByte(MSG_ENTITY, this.platmovetype_turn);
+ WriteByte(MSG_ENTITY, this.platmovetype_end);
+ WriteByte(MSG_ENTITY, this.spawnflags);
- WriteString(MSG_ENTITY, self.model);
+ WriteString(MSG_ENTITY, this.model);
- trigger_common_write(true);
+ trigger_common_write(this, true);
- WriteCoord(MSG_ENTITY, self.pos1_x);
- WriteCoord(MSG_ENTITY, self.pos1_y);
- WriteCoord(MSG_ENTITY, self.pos1_z);
- WriteCoord(MSG_ENTITY, self.pos2_x);
- WriteCoord(MSG_ENTITY, self.pos2_y);
- WriteCoord(MSG_ENTITY, self.pos2_z);
+ WriteCoord(MSG_ENTITY, this.pos1_x);
+ WriteCoord(MSG_ENTITY, this.pos1_y);
+ WriteCoord(MSG_ENTITY, this.pos1_z);
+ WriteCoord(MSG_ENTITY, this.pos2_x);
+ WriteCoord(MSG_ENTITY, this.pos2_y);
+ WriteCoord(MSG_ENTITY, this.pos2_z);
- WriteCoord(MSG_ENTITY, self.size_x);
- WriteCoord(MSG_ENTITY, self.size_y);
- WriteCoord(MSG_ENTITY, self.size_z);
+ WriteCoord(MSG_ENTITY, this.size_x);
+ WriteCoord(MSG_ENTITY, this.size_y);
+ WriteCoord(MSG_ENTITY, this.size_z);
- WriteAngle(MSG_ENTITY, self.mangle_x);
- WriteAngle(MSG_ENTITY, self.mangle_y);
- WriteAngle(MSG_ENTITY, self.mangle_z);
+ WriteAngle(MSG_ENTITY, this.mangle_x);
+ WriteAngle(MSG_ENTITY, this.mangle_y);
+ WriteAngle(MSG_ENTITY, this.mangle_z);
- WriteShort(MSG_ENTITY, self.speed);
- WriteShort(MSG_ENTITY, self.height);
- WriteByte(MSG_ENTITY, self.lip);
- WriteByte(MSG_ENTITY, self.state);
+ WriteShort(MSG_ENTITY, this.speed);
+ WriteShort(MSG_ENTITY, this.height);
+ WriteByte(MSG_ENTITY, this.lip);
+ WriteByte(MSG_ENTITY, this.state);
- WriteShort(MSG_ENTITY, self.dmg);
+ WriteShort(MSG_ENTITY, this.dmg);
}
if(sf & SF_TRIGGER_RESET)
return true;
}
-void plat_link()
+void plat_link(entity this)
{
- //Net_LinkEntity(self, 0, false, plat_send);
+ //Net_LinkEntity(this, 0, false, plat_send);
}
spawnfunc(func_plat)
{
- if (self.sounds == 0)
- self.sounds = 2;
+ if (this.sounds == 0) this.sounds = 2;
- if(self.spawnflags & 4)
- self.dmg = 10000;
+ if (this.spawnflags & 4) this.dmg = 10000;
- if(self.dmg && (self.message == ""))
- self.message = "was squished";
- if(self.dmg && (self.message2 == ""))
- self.message2 = "was squished by";
+ if (this.dmg && (this.message == "")) this.message = "was squished";
+ if (this.dmg && (this.message2 == "")) this.message2 = "was squished by";
- if (self.sounds == 1)
+ if (this.sounds == 1)
{
precache_sound ("plats/plat1.wav");
precache_sound ("plats/plat2.wav");
- self.noise = "plats/plat1.wav";
- self.noise1 = "plats/plat2.wav";
+ this.noise = "plats/plat1.wav";
+ this.noise1 = "plats/plat2.wav";
}
- if (self.sounds == 2)
+ if (this.sounds == 2)
{
precache_sound ("plats/medplat1.wav");
precache_sound ("plats/medplat2.wav");
- self.noise = "plats/medplat1.wav";
- self.noise1 = "plats/medplat2.wav";
+ this.noise = "plats/medplat1.wav";
+ this.noise1 = "plats/medplat2.wav";
}
- if (self.sound1)
+ if (this.sound1)
{
- precache_sound (self.sound1);
- self.noise = self.sound1;
+ precache_sound (this.sound1);
+ this.noise = this.sound1;
}
- if (self.sound2)
+ if (this.sound2)
{
- precache_sound (self.sound2);
- self.noise1 = self.sound2;
+ precache_sound (this.sound2);
+ this.noise1 = this.sound2;
}
- self.mangle = self.angles;
- self.angles = '0 0 0';
+ this.mangle = this.angles;
+ this.angles = '0 0 0';
- self.classname = "plat";
- if (!InitMovingBrushTrigger())
+ this.classname = "plat";
+ if (!InitMovingBrushTrigger(this))
return;
- self.effects |= EF_LOWPRECISION;
- setsize (self, self.mins , self.maxs);
+ this.effects |= EF_LOWPRECISION;
+ setsize (this, this.mins , this.maxs);
- self.blocked = plat_crush;
+ setblocked(this, plat_crush);
- if (!self.speed)
- self.speed = 150;
- if (!self.lip)
- self.lip = 16;
- if (!self.height)
- self.height = self.size_z - self.lip;
+ if (!this.speed) this.speed = 150;
+ if (!this.lip) this.lip = 16;
+ if (!this.height) this.height = this.size.z - this.lip;
- self.pos1 = self.origin;
- self.pos2 = self.origin;
- self.pos2_z = self.origin_z - self.height;
+ this.pos1 = this.origin;
+ this.pos2 = this.origin;
+ this.pos2_z = this.origin.z - this.height;
- self.reset = plat_reset;
- plat_reset();
+ this.reset = plat_reset;
+ this.reset(this);
- InitializeEntity(self, plat_delayedinit, INITPRIO_FINDTARGET);
+ InitializeEntity(this, plat_delayedinit, INITPRIO_FINDTARGET);
}
#elif defined(CSQC)
-void plat_draw()
+void plat_draw(entity this)
{
- Movetype_Physics_NoMatchServer();
+ Movetype_Physics_NoMatchServer(this);
//Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
}
-void ent_plat()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
+{
float sf = ReadByte();
if(sf & SF_TRIGGER_INIT)
{
- self.platmovetype_start = ReadByte();
- self.platmovetype_turn = ReadByte();
- self.platmovetype_end = ReadByte();
- self.spawnflags = ReadByte();
-
- self.model = strzone(ReadString());
- _setmodel(self, self.model);
-
- trigger_common_read(true);
-
- self.pos1_x = ReadCoord();
- self.pos1_y = ReadCoord();
- self.pos1_z = ReadCoord();
- self.pos2_x = ReadCoord();
- self.pos2_y = ReadCoord();
- self.pos2_z = ReadCoord();
-
- self.size_x = ReadCoord();
- self.size_y = ReadCoord();
- self.size_z = ReadCoord();
-
- self.mangle_x = ReadAngle();
- self.mangle_y = ReadAngle();
- self.mangle_z = ReadAngle();
-
- self.speed = ReadShort();
- self.height = ReadShort();
- self.lip = ReadByte();
- self.state = ReadByte();
-
- self.dmg = ReadShort();
-
- self.classname = "plat";
- self.solid = SOLID_BSP;
- self.movetype = MOVETYPE_PUSH;
- self.drawmask = MASK_NORMAL;
- self.draw = plat_draw;
- self.use = plat_use;
- self.entremove = trigger_remove_generic;
-
- plat_reset(); // also called here
-
- self.move_movetype = MOVETYPE_PUSH;
- self.move_origin = self.origin;
- self.move_angles = self.angles;
- self.move_time = time;
-
- plat_spawn_inside_trigger();
+ this.platmovetype_start = ReadByte();
+ this.platmovetype_turn = ReadByte();
+ this.platmovetype_end = ReadByte();
+ this.spawnflags = ReadByte();
+
+ this.model = strzone(ReadString());
+ _setmodel(this, this.model);
+
+ trigger_common_read(this, true);
+
+ this.pos1_x = ReadCoord();
+ this.pos1_y = ReadCoord();
+ this.pos1_z = ReadCoord();
+ this.pos2_x = ReadCoord();
+ this.pos2_y = ReadCoord();
+ this.pos2_z = ReadCoord();
+
+ this.size_x = ReadCoord();
+ this.size_y = ReadCoord();
+ this.size_z = ReadCoord();
+
+ this.mangle_x = ReadAngle();
+ this.mangle_y = ReadAngle();
+ this.mangle_z = ReadAngle();
+
+ this.speed = ReadShort();
+ this.height = ReadShort();
+ this.lip = ReadByte();
+ this.state = ReadByte();
+
+ this.dmg = ReadShort();
+
+ this.classname = "plat";
+ this.solid = SOLID_BSP;
+ set_movetype(this, MOVETYPE_PUSH);
+ this.drawmask = MASK_NORMAL;
+ this.draw = plat_draw;
+ if (isnew) IL_PUSH(g_drawables, this);
+ this.use = plat_use;
+ this.entremove = trigger_remove_generic;
+
+ plat_reset(this); // also called here
+
+ set_movetype(this, MOVETYPE_PUSH);
+ this.move_time = time;
+
+ plat_spawn_inside_trigger(this);
}
if(sf & SF_TRIGGER_RESET)
{
- plat_reset();
+ plat_reset(this);
- self.move_origin = self.origin;
- self.move_angles = self.angles;
- self.move_time = time;
+ this.move_time = time;
}
+ return true;
}
#endif