]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/plat.qc
Bot AI: reduce powerup rating value
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / plat.qc
index 36b4eeffffa1dd1af0d57f66b7207e2fde7c9802..b052336217990a32a646d852679bc3c0d1d83c20 100644 (file)
@@ -26,16 +26,10 @@ float plat_send(entity this, entity to, float sf)
 
                trigger_common_write(this, true);
 
-               WriteCoord(MSG_ENTITY, this.pos1_x);
-               WriteCoord(MSG_ENTITY, this.pos1_y);
-               WriteCoord(MSG_ENTITY, this.pos1_z);
-               WriteCoord(MSG_ENTITY, this.pos2_x);
-               WriteCoord(MSG_ENTITY, this.pos2_y);
-               WriteCoord(MSG_ENTITY, this.pos2_z);
+               WriteVector(MSG_ENTITY, this.pos1);
+               WriteVector(MSG_ENTITY, this.pos2);
 
-               WriteCoord(MSG_ENTITY, this.size_x);
-               WriteCoord(MSG_ENTITY, this.size_y);
-               WriteCoord(MSG_ENTITY, this.size_z);
+               WriteVector(MSG_ENTITY, this.size);
 
                WriteAngle(MSG_ENTITY, this.mangle_x);
                WriteAngle(MSG_ENTITY, this.mangle_y);
@@ -64,12 +58,19 @@ void plat_link(entity this)
 
 spawnfunc(func_plat)
 {
-       if (this.sounds == 0) this.sounds = 2;
-
-    if (this.spawnflags & 4) this.dmg = 10000;
+       if (this.spawnflags & CRUSH)
+       {
+               this.dmg = 10000;
+       }
 
-    if (this.dmg && (this.message == "")) this.message = "was squished";
-    if (this.dmg && (this.message2 == "")) this.message2 = "was squished by";
+    if (this.dmg && (this.message == ""))
+       {
+               this.message = "was squished";
+       }
+    if (this.dmg && (this.message2 == ""))
+       {
+               this.message2 = "was squished by";
+       }
 
        if (this.sounds == 1)
        {
@@ -83,13 +84,20 @@ spawnfunc(func_plat)
                this.noise1 = "plats/medplat2.wav";
        }
 
+       // WARNING: backwards compatibility because people don't use already existing fields :(
        if (this.sound1)
                this.noise = this.sound1;
        if (this.sound2)
                this.noise1 = this.sound2;
 
-       if(this.noise && this.noise != "") { precache_sound(this.noise); }
-       if(this.noise1 && this.noise1 != "") { precache_sound(this.noise1); }
+       if(this.noise && this.noise != "")
+       {
+               precache_sound(this.noise);
+       }
+       if(this.noise1 && this.noise1 != "")
+       {
+               precache_sound(this.noise1);
+       }
 
        this.mangle = this.angles;
        this.angles = '0 0 0';
@@ -138,16 +146,10 @@ NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
 
                trigger_common_read(this, true);
 
-               this.pos1_x = ReadCoord();
-               this.pos1_y = ReadCoord();
-               this.pos1_z = ReadCoord();
-               this.pos2_x = ReadCoord();
-               this.pos2_y = ReadCoord();
-               this.pos2_z = ReadCoord();
+               this.pos1 = ReadVector();
+               this.pos2 = ReadVector();
 
-               this.size_x = ReadCoord();
-               this.size_y = ReadCoord();
-               this.size_z = ReadCoord();
+               this.size = ReadVector();
 
                this.mangle_x = ReadAngle();
                this.mangle_y = ReadAngle();