setblocked(this, generic_plat_blocked);
// wait for targets to spawn
- this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
- SUB_THINK(this, SUB_NullThink); // for PushMove
+ this.nextthink = this.ltime + 999999999;
+ setthink(this, SUB_NullThink); // for PushMove
// TODO make a reset function for this one
}