void train_wait(entity this)
{
SUB_UseTargets(this.enemy, NULL, NULL);
- self.enemy = world;
+ this.enemy = world;
// if turning is enabled, the train will turn toward the next point while waiting
- if(self.platmovetype_turn && !self.train_wait_turning)
+ if(this.platmovetype_turn && !this.train_wait_turning)
{
entity targ, cp;
vector ang;
- targ = find(world, targetname, self.target);
- if((self.spawnflags & 1) && targ.curvetarget)
+ targ = find(world, targetname, this.target);
+ if((this.spawnflags & 1) && targ.curvetarget)
cp = find(world, targetname, targ.curvetarget);
else
cp = world;
if(cp) // bezier curves movement
- ang = cp.origin - (self.origin - self.view_ofs); // use the origin of the control point of the next path_corner
+ ang = cp.origin - (this.origin - this.view_ofs); // use the origin of the control point of the next path_corner
else // linear movement
- ang = targ.origin - (self.origin - self.view_ofs); // use the origin of the next path_corner
+ ang = targ.origin - (this.origin - this.view_ofs); // use the origin of the next path_corner
ang = vectoangles(ang);
ang_x = -ang_x; // flip up / down orientation
- if(self.wait > 0) // slow turning
- SUB_CalcAngleMove(self, ang, TSPEED_TIME, self.SUB_LTIME - time + self.wait, train_wait);
+ if(this.wait > 0) // slow turning
+ SUB_CalcAngleMove(this, ang, TSPEED_TIME, this.SUB_LTIME - time + this.wait, train_wait);
else // instant turning
- SUB_CalcAngleMove(self, ang, TSPEED_TIME, 0.0000001, train_wait);
- self.train_wait_turning = true;
+ SUB_CalcAngleMove(this, ang, TSPEED_TIME, 0.0000001, train_wait);
+ this.train_wait_turning = true;
return;
}
#ifdef SVQC
- if(self.noise != "")
- stopsoundto(MSG_BROADCAST, self, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
+ if(this.noise != "")
+ stopsoundto(MSG_BROADCAST, this, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
#endif
#ifdef SVQC
- entity tg = find(world, targetname, self.target);
+ entity tg = find(world, targetname, this.target);
if(tg.spawnflags & 4)
{
- self.use = train_use;
- SUB_THINK(self, func_null);
- self.SUB_NEXTTHINK = 0;
+ this.use = train_use;
+ SUB_THINK(this, func_null);
+ this.SUB_NEXTTHINK = 0;
}
else
#endif
- if(self.wait < 0 || self.train_wait_turning) // no waiting or we already waited while turning
+ if(this.wait < 0 || this.train_wait_turning) // no waiting or we already waited while turning
{
- self.train_wait_turning = false;
- train_next(self);
+ this.train_wait_turning = false;
+ train_next(this);
}
else
{
- SUB_THINK(self, train_next);
- self.SUB_NEXTTHINK = self.SUB_LTIME + self.wait;
+ SUB_THINK(this, train_next);
+ this.SUB_NEXTTHINK = this.SUB_LTIME + this.wait;
}
}
entity targ, cp = world;
vector cp_org = '0 0 0';
- targ = find(world, targetname, self.target);
- self.target = targ.target;
- if (self.spawnflags & 1)
+ targ = find(world, targetname, this.target);
+ this.target = targ.target;
+ if (this.spawnflags & 1)
{
if(targ.curvetarget)
{
cp = find(world, targetname, targ.curvetarget); // get its second target (the control point)
- cp_org = cp.origin - self.view_ofs; // no control point found, assume a straight line to the destination
+ cp_org = cp.origin - this.view_ofs; // no control point found, assume a straight line to the destination
}
}
- if (self.target == "")
+ if (this.target == "")
objerror("train_next: no next target");
- self.wait = targ.wait;
- if (!self.wait)
- self.wait = 0.1;
+ this.wait = targ.wait;
+ if (!this.wait)
+ this.wait = 0.1;
if(targ.platmovetype)
{
// this path_corner contains a movetype overrider, apply it
- self.platmovetype_start = targ.platmovetype_start;
- self.platmovetype_end = targ.platmovetype_end;
+ this.platmovetype_start = targ.platmovetype_start;
+ this.platmovetype_end = targ.platmovetype_end;
}
else
{
// this path_corner doesn't contain a movetype overrider, use the train's defaults
- self.platmovetype_start = self.platmovetype_start_default;
- self.platmovetype_end = self.platmovetype_end_default;
+ this.platmovetype_start = this.platmovetype_start_default;
+ this.platmovetype_end = this.platmovetype_end_default;
}
if (targ.speed)
{
if (cp)
- SUB_CalcMove_Bezier(self, cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
+ SUB_CalcMove_Bezier(this, cp_org, targ.origin - this.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
else
- SUB_CalcMove(self, targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
+ SUB_CalcMove(this, targ.origin - this.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
}
else
{
if (cp)
- SUB_CalcMove_Bezier(self, cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
+ SUB_CalcMove_Bezier(this, cp_org, targ.origin - this.view_ofs, TSPEED_LINEAR, this.speed, train_wait);
else
- SUB_CalcMove(self, targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
+ SUB_CalcMove(this, targ.origin - this.view_ofs, TSPEED_LINEAR, this.speed, train_wait);
}
- if(self.noise != "")
- _sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+ if(this.noise != "")
+ _sound(this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
}
REGISTER_NET_LINKED(ENT_CLIENT_TRAIN)
if(sf & SF_TRIGGER_INIT)
{
- WriteString(MSG_ENTITY, self.platmovetype);
- WriteByte(MSG_ENTITY, self.platmovetype_turn);
- WriteByte(MSG_ENTITY, self.spawnflags);
+ WriteString(MSG_ENTITY, this.platmovetype);
+ WriteByte(MSG_ENTITY, this.platmovetype_turn);
+ WriteByte(MSG_ENTITY, this.spawnflags);
- WriteString(MSG_ENTITY, self.model);
+ WriteString(MSG_ENTITY, this.model);
- trigger_common_write(self, true);
+ trigger_common_write(this, true);
- WriteString(MSG_ENTITY, self.curvetarget);
+ WriteString(MSG_ENTITY, this.curvetarget);
- WriteCoord(MSG_ENTITY, self.pos1_x);
- WriteCoord(MSG_ENTITY, self.pos1_y);
- WriteCoord(MSG_ENTITY, self.pos1_z);
- WriteCoord(MSG_ENTITY, self.pos2_x);
- WriteCoord(MSG_ENTITY, self.pos2_y);
- WriteCoord(MSG_ENTITY, self.pos2_z);
+ WriteCoord(MSG_ENTITY, this.pos1_x);
+ WriteCoord(MSG_ENTITY, this.pos1_y);
+ WriteCoord(MSG_ENTITY, this.pos1_z);
+ WriteCoord(MSG_ENTITY, this.pos2_x);
+ WriteCoord(MSG_ENTITY, this.pos2_y);
+ WriteCoord(MSG_ENTITY, this.pos2_z);
- WriteCoord(MSG_ENTITY, self.size_x);
- WriteCoord(MSG_ENTITY, self.size_y);
- WriteCoord(MSG_ENTITY, self.size_z);
+ WriteCoord(MSG_ENTITY, this.size_x);
+ WriteCoord(MSG_ENTITY, this.size_y);
+ WriteCoord(MSG_ENTITY, this.size_z);
- WriteCoord(MSG_ENTITY, self.view_ofs_x);
- WriteCoord(MSG_ENTITY, self.view_ofs_y);
- WriteCoord(MSG_ENTITY, self.view_ofs_z);
+ WriteCoord(MSG_ENTITY, this.view_ofs_x);
+ WriteCoord(MSG_ENTITY, this.view_ofs_y);
+ WriteCoord(MSG_ENTITY, this.view_ofs_z);
- WriteAngle(MSG_ENTITY, self.mangle_x);
- WriteAngle(MSG_ENTITY, self.mangle_y);
- WriteAngle(MSG_ENTITY, self.mangle_z);
+ WriteAngle(MSG_ENTITY, this.mangle_x);
+ WriteAngle(MSG_ENTITY, this.mangle_y);
+ WriteAngle(MSG_ENTITY, this.mangle_z);
- WriteShort(MSG_ENTITY, self.speed);
- WriteShort(MSG_ENTITY, self.height);
- WriteByte(MSG_ENTITY, self.lip);
- WriteByte(MSG_ENTITY, self.state);
- WriteByte(MSG_ENTITY, self.wait);
+ WriteShort(MSG_ENTITY, this.speed);
+ WriteShort(MSG_ENTITY, this.height);
+ WriteByte(MSG_ENTITY, this.lip);
+ WriteByte(MSG_ENTITY, this.state);
+ WriteByte(MSG_ENTITY, this.wait);
- WriteShort(MSG_ENTITY, self.dmg);
- WriteByte(MSG_ENTITY, self.dmgtime);
+ WriteShort(MSG_ENTITY, this.dmg);
+ WriteByte(MSG_ENTITY, this.dmgtime);
}
if(sf & SF_TRIGGER_RESET)
return true;
}
-void train_link()
+void train_link(entity this)
{
- //Net_LinkEntity(self, 0, false, train_send);
+ //Net_LinkEntity(this, 0, false, train_send);
}
void train_use(entity this, entity actor, entity trigger)
void func_train_find(entity this)
{
entity targ;
- targ = find(world, targetname, self.target);
- self.target = targ.target;
- if (self.target == "")
+ targ = find(world, targetname, this.target);
+ this.target = targ.target;
+ if (this.target == "")
objerror("func_train_find: no next target");
- SUB_SETORIGIN(self, targ.origin - self.view_ofs);
+ SUB_SETORIGIN(this, targ.origin - this.view_ofs);
- if(!(self.spawnflags & 4))
+ if(!(this.spawnflags & 4))
{
- self.SUB_NEXTTHINK = self.SUB_LTIME + 1;
- SUB_THINK(self, train_next);
+ this.SUB_NEXTTHINK = this.SUB_LTIME + 1;
+ SUB_THINK(this, train_next);
}
- train_link();
+ train_link(this);
}
#endif